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  1. #1
    Player
    Aragor's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Clara Gor
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50

    Make it so we can't start heals on people getting raised.

    It annoys me so much that, during the animation where someone is getting raised, you can select him and start a cast without knowing if your heal will be directed on yourself in the end. Devs needs to change it so you get an error message just like when out of range when you're trying that rather than forcing us to guess the moment where you won't waste a heal on yourself trying to fill those low healths reborns.
    (10)

  2. #2
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I always just use medica.
    (0)

  3. #3
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I can't really tell when they're ready to receive heals. In two tank scenarios, if one goes down, I've thought, "Swiftcast + Raise" on a tank, Benediction, they Provoke, ready to go. Nope. I targeted the tank too early and though he was my target, Benediction healed myself instead... who was at full HP. The joy has been mine on several occasions T_T
    (1)

  4. #4
    Player
    Nailkita's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Nailik Kittykins
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fiosha_Maureiba View Post
    I can't really tell when they're ready to receive heals. In two tank scenarios, if one goes down, I've thought, "Swiftcast + Raise" on a tank, Benediction, they Provoke, ready to go. Nope. I targeted the tank too early and though he was my target, Benediction healed myself instead... who was at full HP. The joy has been mine on several occasions T_T
    I've done this more times than I'd care to think of on tank and dps alike.
    (3)

  5. #5
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Just use Medica as soon as they begin the raise animation and it will cure them of the rez sickness debuff along with giving them a bit of HP. By the time you're done with that they should be up and able to be clicked on for a full heal.
    (2)

  6. #6
    Player
    Riko_113's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Kael Elenion
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Leiloni View Post
    Just use Medica as soon as they begin the raise animation and it will cure them of the rez sickness debuff along with giving them a bit of HP. By the time you're done with that they should be up and able to be clicked on for a full heal.
    First off, that's a very costly method of healing a single person.

    Second, I believe the removal of the rez sickness is a bug so I wouldn't grow to comfortable with that method since it'll get fixed and may be considered an exploit.

    Quote Originally Posted by Leiloni View Post
    If that costs too much mana for you than you may need to manage your mana better. If you have more than one person dying and multiple people low, than yea you're going to have mana issues, but in that situation your group is doing a lot wrong anyway so your low mana isn't your fault. But if everything is generally fine and one guy dies because he got hit by something he shouldn't have? Yea, I have plenty of mana (and natural mana regen) for an insta rez - medica - cure - protect - and back to healing.
    You have Ifrit's Cane and almost full AF gear on, wait until you get to the hard stuff.
    Garuda and Titan will not be so forgiving of wasteful mana. I agree that in many cases any mana issues I would have are because the team sucks but as the Healer it's still my job to carry them through...and in those cases that costs mana, and a lot of it.
    If you have a decent team your mana should be no problem at all if you manage it well, but since you disregarded the part about exploits(or bugs) I guess there's no point in arguing that point further.
    (2)
    Last edited by Riko_113; 10-07-2013 at 10:57 PM.

  7. #7
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    If that costs too much mana for you than you may need to manage your mana better. If you have more than one person dying and multiple people low, than yea you're going to have mana issues, but in that situation your group is doing a lot wrong anyway so your low mana isn't your fault. But if everything is generally fine and one guy dies because he got hit by something he shouldn't have? Yea, I have plenty of mana (and natural mana regen) for an insta rez - medica - cure - protect - and back to healing.
    (0)