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  1. #1
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Well, this is inspiring! I suppose I have a few ideas to share (or more generously, ripping off Final Fantasy tradition)...

    CNJ Level 52 - Reraise - 8 sec cast time, 30 minute cooldown
    Grants yourself the Reraise effect for 30 minutes. If defeated within that duration, you may resurrect at your current location, suffering the usual Raise penalties.

    CNJ Level 54 - Water II/Fluid Aura II - 2 second cast time, 40 second cooldown
    Encases the target in a bubble for 4 seconds, causing initial damage equal to 50 potency. After 4 seconds pass, the target takes water damage equal to 200 potency.

    CNJ Level 56 - Enhanced Reraise
    The cooldown of your Reraise is reset whenever you are defeated and resurrect outside combat.

    CNJ Level 58 - Salvation (Crossclassable maybe?) - Instant, 60 second cooldown
    Grants the Salvation effect on the target for 30 seconds. If the target falls below a certain health threshold while Salvation is active, the target will immediately regain health equal to 600 potency.

    CNJ Level 60 - Enhanced Water II/Fluid Aura II
    The delayed damage effect of Water II/Fluid Aura II now also causes damage in a 5 yalm radius.

    WHM Level 55 - Cure IV/Curaja - 3 second cast time
    Restores health with a potency of 500. Power increases by 1 % for every percentage of health the target is missing.

    WHM Level 60 - Arise - 2 second cast time, 10 minute cooldown
    Resurrects the target to full health and without a Weakened or Brink of Death penalty.

    I'm aware that half of the stuff is probably broken or uninspired, but it's late and I'd feel like a wuss if I replaced all numbers with Xs and Ys.
    (0)
    Last edited by Raminax; 10-04-2013 at 08:07 AM.

  2. #2
    Player
    Kasandaro's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Caelus Kasandaro
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I recall vaguely an interview in beta somewhere that the devs weren't adding Reraise in any form to prevent zombie tactics. It may have been back on the previous forums - am I hallucinating this?
    (1)

  3. #3
    Player
    Talamasca's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    30
    Character
    Oree Karimi
    World
    Midgardsormr
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Kasandaro View Post
    I recall vaguely an interview in beta somewhere that the devs weren't adding Reraise in any form to prevent zombie tactics. It may have been back on the previous forums - am I hallucinating this?
    sorry if this is a silly question, what are zombie tactics?
    (0)

  4. #4
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Quote Originally Posted by Talamasca View Post
    sorry if this is a silly question, what are zombie tactics?
    Probably constantly Reraising during combat to essentially make the fight drag on forever without real risk of failure.

    ...though even then, I personally think a long cooldown and high mana cost on it might screw over such tactics, but then it also becomes just a boring convenience.
    (0)

  5. #5
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    I seem to remember this too. Also, as far as the Burn skill goes, I was just trying to incorporate all the elements and Fire wasn't available. xD (Thunder is cross-classable)
    (0)
    Last edited by OrganizationXIll; 10-04-2013 at 02:20 PM.

  6. #6
    Player
    Tenebrisme's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    29
    Character
    Markl Pendragon
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    lmao Raise II as well as Haste look OP as fk.
    (1)

  7. #7
    Player
    Nailkita's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Nailik Kittykins
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tenebrisme View Post
    lmao Raise II as well as Haste look OP as fk.
    I believe that's why they put a 10 minute cooldown on them. I don't think that when we get actual haste and slow they will go to WHM though. I'd actually expect them more on Summoner who seems to be treated like a Time Mage versus a pet class.
    (0)

  8. #8
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    haste is more of a red mage spell not WHM
    (0)

  9. #9
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Tsk, Haste has been the domain of either White or Time Magic forever.
    (0)

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