Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19
  1. #11
    Player
    Talamasca's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    30
    Character
    Oree Karimi
    World
    Midgardsormr
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Kasandaro View Post
    I recall vaguely an interview in beta somewhere that the devs weren't adding Reraise in any form to prevent zombie tactics. It may have been back on the previous forums - am I hallucinating this?
    sorry if this is a silly question, what are zombie tactics?
    (0)

  2. #12
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Quote Originally Posted by Talamasca View Post
    sorry if this is a silly question, what are zombie tactics?
    Probably constantly Reraising during combat to essentially make the fight drag on forever without real risk of failure.

    ...though even then, I personally think a long cooldown and high mana cost on it might screw over such tactics, but then it also becomes just a boring convenience.
    (0)

  3. #13
    Player
    TimeZero's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Karina Moonshadow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Skills/Traits
    Conjurer

    Level 52
    Widecure - Trait
    Increases range of all AoE skills by 5 yalms.

    Level 54
    Dispel - Skill
    Removes a good status effect on target enemy.
    Cast time: 1 sec
    Duration: Instant
    Recast: 2.5 Seconds

    Level 55
    Quake - Skill
    Earth elemental magic in wide area with a potency of 300.
    Cast time: 2.5 Seconds
    Duration: Instant
    Recast: 2.5 secs Seconds
    Range: 15 Yalms

    Level 56
    Healing Hand - Trait
    Esuna is cast on all party members.

    Level 58
    Unmovable Object - Trait
    Increases Stoneskin's shield to 30%.

    Level 60
    Tornado - Skill
    Deals wind damage for a potency 300.
    Cast time: 3 Seconds
    Recast 30 Seconds
    Radius: 10 Yalms
    (0)
    Last edited by TimeZero; 10-04-2013 at 10:18 PM.

  4. #14
    Player
    TimeZero's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Karina Moonshadow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Damn 1000 chars post! -_-

    White Mage

    Level 55
    Raise II - Skill
    Raise target ally without Weakened State to full HP/MP/TP and gives Invincible status for 5 secs.
    Additional Effect: Can be used in Combat.
    Cast time: 2.5 secs
    Recast: 10 mins
    Range: 30y

    Level 60
    Haste - Skill

    Increases Skill Speed and Spell Speed by 25% for 1 mins for all party members. Gives a debuff to all affected members who cannot be affected by Haste again for 10 mins. Debuff clears if defeated.
    Cast time: 1 sec
    Recast: 10 mins
    Range: 100y
    Radius: 100y
    (0)
    Last edited by TimeZero; 10-04-2013 at 10:24 PM.

  5. #15
    Player
    Tenebrisme's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    29
    Character
    Markl Pendragon
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    lmao Raise II as well as Haste look OP as fk.
    (1)

  6. #16
    Player
    Nailkita's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Nailik Kittykins
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tenebrisme View Post
    lmao Raise II as well as Haste look OP as fk.
    I believe that's why they put a 10 minute cooldown on them. I don't think that when we get actual haste and slow they will go to WHM though. I'd actually expect them more on Summoner who seems to be treated like a Time Mage versus a pet class.
    (0)

  7. #17
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    haste is more of a red mage spell not WHM
    (0)

  8. #18
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Tsk, Haste has been the domain of either White or Time Magic forever.
    (0)

  9. #19
    Player
    magicninja999's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Rossco Jenkins
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nailkita View Post
    Great Ideas, I don't think burn works well with CNJ/WHM based on the story (CNJ = earth, wind, water), I see where you're going with Elemental Release, I assume using earth/water/fire/wind would give you a buff and that's how it would decide, but then you'd need more elements. As well resistances haven't been very prevalent so far in the game.

    I would like to see another water spell, with just the one it feels like an after thought. Either a water bubble that works similar stoneskin but only prevents Magic Damage or maybe a self bubble that's instant cast (so that we can protect ourselves being so enmity intense). Or something a bit like the bubble in brayflox (2nd boss I think) that slows and does damage.
    New class @ lvl 60, WHM get a quest to become an Elementalist, problem solved.
    (0)

Page 2 of 2 FirstFirst 1 2