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  1. #1
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50

    Future Skills for WHM - Level Cap Increase

    My thoughts for some skills and for when they increase the level cap. Keep in mind this is assuming that they move the cap to 65 and they skills are kept as is with no modifications.

    Skills/Traits

    Level 52
    Widecure - Trait
    Increases range of all AoE skills by 5 yalms.

    Level 55
    Burn - Skill
    Places a fire based DoT on target with a potency of 20.
    Cast time: Instant
    Duration: 21 Seconds
    Recast: 2.5 Seconds

    Level 58
    Bedrock - Trait
    Increases potency of Stoneskin to 30%.

    Level 60
    Elemental Release - Skill
    Grants 100 points of elemental resistance to the entire party, based on last skill used.
    Cast time: 2.5 Seconds
    Duration: 60 Seconds
    Recast: 300 Seconds
    Range: 15 Yalms

    Level 62
    Focused Mind - Trait
    Increases Presence of Mind's duration to 20 Seconds.

    Level 65
    Tornado - Skill
    Deals wind damage for a potency 300.
    Cast time: 3 Seconds
    Recast 30 Seconds
    Radius: 10 Yalms
    (1)
    Last edited by OrganizationXIll; 10-04-2013 at 02:23 PM.

  2. #2
    Player
    Kako0404's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Kakoo Onionhead
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Reraise please
    (3)

  3. #3
    Player
    Talamasca's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    30
    Character
    Oree Karimi
    World
    Midgardsormr
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Kako0404 View Post
    Reraise please
    Yes please x1000
    (0)

  4. #4
    Player
    TimeZero's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Karina Moonshadow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Skills/Traits
    Conjurer

    Level 52
    Widecure - Trait
    Increases range of all AoE skills by 5 yalms.

    Level 54
    Dispel - Skill
    Removes a good status effect on target enemy.
    Cast time: 1 sec
    Duration: Instant
    Recast: 2.5 Seconds

    Level 55
    Quake - Skill
    Earth elemental magic in wide area with a potency of 300.
    Cast time: 2.5 Seconds
    Duration: Instant
    Recast: 2.5 secs Seconds
    Range: 15 Yalms

    Level 56
    Healing Hand - Trait
    Esuna is cast on all party members.

    Level 58
    Unmovable Object - Trait
    Increases Stoneskin's shield to 30%.

    Level 60
    Tornado - Skill
    Deals wind damage for a potency 300.
    Cast time: 3 Seconds
    Recast 30 Seconds
    Radius: 10 Yalms
    (0)
    Last edited by TimeZero; 10-04-2013 at 10:18 PM.

  5. #5
    Player
    TimeZero's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Karina Moonshadow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Damn 1000 chars post! -_-

    White Mage

    Level 55
    Raise II - Skill
    Raise target ally without Weakened State to full HP/MP/TP and gives Invincible status for 5 secs.
    Additional Effect: Can be used in Combat.
    Cast time: 2.5 secs
    Recast: 10 mins
    Range: 30y

    Level 60
    Haste - Skill

    Increases Skill Speed and Spell Speed by 25% for 1 mins for all party members. Gives a debuff to all affected members who cannot be affected by Haste again for 10 mins. Debuff clears if defeated.
    Cast time: 1 sec
    Recast: 10 mins
    Range: 100y
    Radius: 100y
    (0)
    Last edited by TimeZero; 10-04-2013 at 10:24 PM.

  6. #6
    Player
    Kobolt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Kobolt Caerulos
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    While I agree with tornado, bedrock, and wide cure(with a cooldown), Burn and Elemental Release I don't. mainly because they do not fit the rotation or design of either conjurors or White Mages.
    (1)

  7. #7
    Player
    Nailkita's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Nailik Kittykins
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Great Ideas, I don't think burn works well with CNJ/WHM based on the story (CNJ = earth, wind, water), I see where you're going with Elemental Release, I assume using earth/water/fire/wind would give you a buff and that's how it would decide, but then you'd need more elements. As well resistances haven't been very prevalent so far in the game.

    I would like to see another water spell, with just the one it feels like an after thought. Either a water bubble that works similar stoneskin but only prevents Magic Damage or maybe a self bubble that's instant cast (so that we can protect ourselves being so enmity intense). Or something a bit like the bubble in brayflox (2nd boss I think) that slows and does damage.
    (0)

  8. #8
    Player
    magicninja999's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Rossco Jenkins
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nailkita View Post
    Great Ideas, I don't think burn works well with CNJ/WHM based on the story (CNJ = earth, wind, water), I see where you're going with Elemental Release, I assume using earth/water/fire/wind would give you a buff and that's how it would decide, but then you'd need more elements. As well resistances haven't been very prevalent so far in the game.

    I would like to see another water spell, with just the one it feels like an after thought. Either a water bubble that works similar stoneskin but only prevents Magic Damage or maybe a self bubble that's instant cast (so that we can protect ourselves being so enmity intense). Or something a bit like the bubble in brayflox (2nd boss I think) that slows and does damage.
    New class @ lvl 60, WHM get a quest to become an Elementalist, problem solved.
    (0)

  9. #9
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Raise II(at the cost of double mp of Raise I)? raise target to full hp
    (0)

  10. #10
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I guess what is tricky is if there are abilities and traits for Conjurer to the level cap in addition to the potential of White Mage abilities.

    I'm thinking if the level cap is taken to level 60, that there would be at least 2 more White Mage abilities (and I can imagine Reraise fitting in there somewhere). And then maybe three more Conjurer traits in conjunction with 2 Conjurer abilities shared by any other jobs that fall under the Conjurer tree.
    (0)

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