I'm being realistic here. You can want less invisible walls.. that is fine. The harsh reality is that it won't happen. It's not as simple as just changing stats on an ability for balancing or changing a tooltip to make it accurate. To allow exploration to the degree that you want would take serious coding, quality testing and development time. Not to mention possibly more resources to generate the environment because now you CAN go to that place that was likely just a back drop before.

It would have been nice if it was less restrictive, but it's not going to change. In Vanguard I used to climb around just to see what I saw... I understand where you are coming from.. even though your initial post was complaining because you couldn't go from point A to point C without going through point B.