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Thread: Invisible Walls

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  1. #1
    Player
    Feyniphia's Avatar
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    Aug 2013
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    Sophie Kiri
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    Jenova
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    Conjurer Lv 60
    Quote Originally Posted by Aibo View Post
    Invisible walls = lazy world design. If they've spend more time, they could put a real wall/cliff at the "can't go off the map" point.
    Even the biggest worlds will also have invisible walls. Check in Skyrim, too many cases of this. A game can only be so big before the hardware limitations takes its toll.
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  2. #2
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    Quote Originally Posted by Feyniphia View Post
    Even the biggest worlds will also have invisible walls. Check in Skyrim, too many cases of this. A game can only be so big before the hardware limitations takes its toll.
    Being able to step on the cliff or not has little to do with hardware limitations (unless they didn't make/wanted extra collision data). Also Skyrim isn't exactly zoned.
    Aion, for example, is a zoned MMORPG, yet you can climb pretty much any mountain. Yes, you do sometimes see the "end of the world" and the void behind, but that's another point.
    You can place high enough mountain to stop people from going/looking over. In this game though we got walls in places that aren't even close to the end of the map.
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  3. #3
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    Feyniphia's Avatar
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    Sophie Kiri
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    Jenova
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    Quote Originally Posted by Aibo View Post
    Being able to step on the cliff or not has little to do with hardware limitations (unless they didn't make/wanted extra collision data). Also Skyrim isn't exactly zoned.
    Aion, for example, is a zoned MMORPG, yet you can climb pretty much any mountain. Yes, you do sometimes see the "end of the world" and the void behind, but that's another point.
    You can place high enough mountain to stop people from going/looking over. In this game though we got walls in places that aren't even close to the end of the map.
    Oh well, wait until they make useful stuff there, but for now, endure it. :P
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