Its just a technical limitation. Seeing behind stuff that wasn't programmed isn't pretty and can be annoying if you fall off the world.


Its just a technical limitation. Seeing behind stuff that wasn't programmed isn't pretty and can be annoying if you fall off the world.
I think ya'll missed my point, or didn't fully read my post, or something, because I said quite explicitly that I am fine with zones being instanced. That's not what I'm talking about. The area you can see above me is not some out of bounds region; it's in the middle of the zone and there are mobs up there. I can go up there and run around, but in order to get up there, I am forced to go down and around a very narrow path that circles about a mountainous area that should just be climbable because it's in the middle of the freaking zone, please stop blocking these things off with invisible walls.
There's no exploration within zones in this game, and it's very frustrating. Everything is canyons and invisible walls.
Have you thought that it was intential... that they wanted you to move around the world in a certain way?
Looks like the other picture you have is Rift and if that is the case... yea you could climb mountians to a degree or sometimes completely... but there was no reason to do it other than just to say you did. Also in Rift it was entirely possibly to get into situations that were inescapable besides just teleporting out. So I really don't see what you are missing other than complaining that you can't take a shortcut to bypass content.
You've never wanted to just go off the beaten path? You don't feel boxed in with all the insurmountable hills or ravines or plateaus? I don't need or want the game to direct me down the same narrow path 24/7. I want to explore, to see what other views I can capture, what little nooks and crannies I can root out.Looks like the other picture you have is Rift and if that is the case... yea you could climb mountians to a degree or sometimes completely... but there was no reason to do it other than just to say you did. Also in Rift it was entirely possibly to get into situations that were inescapable besides just teleporting out. So I really don't see what you are missing other than complaining that you can't take a shortcut to bypass content.
(Incidentally, in Rift there is every reason to explore, including artifacts and puzzles hidden away in the mountains that give shiny rewards and achievements. But that's all icing on the exploration cake and not necessary.)
I loved that underwater treasure trove with all the skeletons at the bottom of the lake , doing it made me feel claustrophobic.
I'm the Bloodgaru Queen.
Actually.. no there was no reason to explore because all that was mapped out and displayed for public view. Don't tell me that you found all the puzzles and artifacts yourself.. you know you looked online too. The sense of exploration was an illusion and only maintained while you kept yourself in the dark about what was in the game.
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