would be nice to have less invis walls
would be nice to have less invis walls
Being able to step on the cliff or not has little to do with hardware limitations (unless they didn't make/wanted extra collision data). Also Skyrim isn't exactly zoned.
Aion, for example, is a zoned MMORPG, yet you can climb pretty much any mountain. Yes, you do sometimes see the "end of the world" and the void behind, but that's another point.
You can place high enough mountain to stop people from going/looking over. In this game though we got walls in places that aren't even close to the end of the map.
Actually.. no there was no reason to explore because all that was mapped out and displayed for public view. Don't tell me that you found all the puzzles and artifacts yourself.. you know you looked online too. The sense of exploration was an illusion and only maintained while you kept yourself in the dark about what was in the game.
I agree...there are too many walls in this game. I prefer an open game where I can explore and climb a hill or just go off the road to find something cool. This game could easily do that and hopefully will in the future. Nevertheless, games like Vanguard which have an extremely open world have many holes in the ground, so we don't want that either.
**And what's up with the shallow water? Do the sharks really swim in that? I sure hope they add things like swimming and boats. We are still missing that depth part of the game.
Last edited by Jess_Spark; 10-04-2013 at 04:31 AM.
I'm not saying that I am against exlporation, but the topic smacks of someone really just wanting to be able to bypass travel time. Part of the reason that this game has bigger limitations is due to it being on consoles. You have to remember that while our computers are probably fairly current... this game is running on nearly 7 year old hardware for many players. As much as people like to talk about the next generation... I doubt things will change much since you have reports of RYSE, THIEF and more games running at 30fps on next gen just so the systems can handle the game.
Oh well, wait until they make useful stuff there, but for now, endure it. :PBeing able to step on the cliff or not has little to do with hardware limitations (unless they didn't make/wanted extra collision data). Also Skyrim isn't exactly zoned.
Aion, for example, is a zoned MMORPG, yet you can climb pretty much any mountain. Yes, you do sometimes see the "end of the world" and the void behind, but that's another point.
You can place high enough mountain to stop people from going/looking over. In this game though we got walls in places that aren't even close to the end of the map.
There are definitely pointless invisible walls. I can think of one in specific that is just a short drop into an area that is completely accessible, but for some reason an invisible wall prevents you from dropping like 2 feet. It was very 1.0esque.
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The hours I've spent wandering over mountains in WoW and Rift and Aion and TERA with only "I wonder if I can get up there" as my motivation would say otherwise. It's largely inspired by that thought, and also in part inspired by the irritation of bumping into an invisible wall when trying to go somewhere very clearly visible. Oh, and not being able to go in water - that too. But, y'know, thanks for judging me and stuff.
I'm being realistic here. You can want less invisible walls.. that is fine. The harsh reality is that it won't happen. It's not as simple as just changing stats on an ability for balancing or changing a tooltip to make it accurate. To allow exploration to the degree that you want would take serious coding, quality testing and development time. Not to mention possibly more resources to generate the environment because now you CAN go to that place that was likely just a back drop before.
It would have been nice if it was less restrictive, but it's not going to change. In Vanguard I used to climb around just to see what I saw... I understand where you are coming from.. even though your initial post was complaining because you couldn't go from point A to point C without going through point B.
Only SE can say that and have it ring with any level of truth. It's not impossible, and that's all that really matters. Even if it were something saved for a big patch or expansion, it would be well worth it to me. There's so much blank space on each zone map that could be filled in - even just half of it would give the world so much more beauty and depth rather than just being a series of meta-tunnels funneling you from one point to another.
And yes, I complained about not being able to run up a very low hill to get to a place that is open to players. It was the straw that broke the camel's back, to borrow an overused phrase; just one invisible wall too much, and so I took that moment and used it to spur a post. The spirit of the argument remains the same.
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