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  1. #1
    Player
    Rhained's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Rhaine Faithslight
    World
    Odin
    Main Class
    Pugilist Lv 50
    If you buff us more i WILL have no alternative except to slow down my damage because 100% guerenteed ill gain aggro in some coil fights, its allrdy touch and go on turn 4.

    The best suggestion ive seen though is that greased lightning loses 1 stack at a time rather than all stacks, that seems minimal but also would help tremendosly with consistancy.
    (14)

  2. #2
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Monks don't need buffs.

    They need 2 QoL changes.

    Increase GL to 20s timer, give them a 100 potency ranged attack that refreshes GL.
    (8)

  3. #3
    Player
    Awake's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Awake Dusklight
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kevee View Post
    ranged attack that refreshes GL.
    All that we need really and make it cost a high amount of TP so you cant just spam it.
    (0)

  4. #4
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    I feel a ranged attack that refreshes GL would be the boring way to go. Low cool down Shoulder Tackle (15 to 20 seconds) would serve the same purpose in a more skillful manner and be much more fun.
    (1)

  5. #5
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    The way I see it monks need a few changes:

    Shoulder Tackle should be a 20s Cooldown
    GL should be 18-21 second duration
    Twin Snakes should probably be 15 second duration

    Biggest things, imo, are Bootshine and True Strike. As higher risk skills being the back target ones, they should probably be more worth using.

    Bootshine should be changed from a critical when dealt from behind to 200 potency when dealt from behind. As your crit increases, it becomes less and less effective to use bootshine from behind, relative to Dragon Kick. This way bootshine still scales with crit, and would actually be slightly more potent.

    True Strike, instead of having a 5% extra chance to crit, Should give a 5% chance to crit buff when dealt from behind. Or alternatively, make it a debuff that increases the chance the monster suffers a crit by 3-5% (Monks could use some raid utility).

    They could use a threat drop. They're already riding the threat meters really hard, and they're the only dps class without some threat management aspect available.

    And finally, Monks (and dragoons) could use something to make them not so succeptible to AoE. Not sure what, but even putting 10% aoe damage reduction on Fists of Fire or something like that would make a big difference.
    (0)
    Last edited by Hachiko; 10-08-2013 at 05:09 AM.

  6. #6
    Player
    Purutzil's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Sivia Ferrus
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Actually, monks dish out one of the highest dps in game. The issue is that anything that cuts them off attacking for to long means grease lightning drops and dps takes a good blow.

    Monks need a Quality of Life change if anything so their damage doesn't get destroyed in fights where you aren't able to keep up a steady rotation. Without that buff dropping, they easily would be one of the top dps in game.
    (0)

  7. #7
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Purutzil View Post
    Actually, monks dish out one of the highest dps in game. The issue is that anything that cuts them off attacking for to long means grease lightning drops and dps takes a good blow.

    Monks need a Quality of Life change if anything so their damage doesn't get destroyed in fights where you aren't able to keep up a steady rotation. Without that buff dropping, they easily would be one of the top dps in game.
    You would need a DPS nerf if that were the case. You are balanced around having the difficulty of having to keep greased lightning up and having a difficult rotation. It's like asking if you can have your DoTs last 100 seconds cause that'd make your rotations easier.
    (1)

  8. 10-08-2013 07:59 AM

  9. #9
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Calypsx View Post
    You're also forgetting the fact that they have to be in melee range and have less defense than a dragoon
    Thats not quite accurate. Dragoons have the lowest magical defense, which is the only dmg you should realistically get hit by (AOEs), physical defense is almost never a factor, unless you are tanking.

    So dragoons are actually the dps class most likely to die.
    (0)

  10. #10
    Player
    Franklin4337's Avatar
    Join Date
    Mar 2012
    Posts
    7
    Character
    Franklin Disarray
    World
    Balmung
    Main Class
    Conjurer Lv 50

    nope

    monks don't need a buff at all they are well balanced and can out dps most classes, you will notice a massive difference at 50 with decent gear.
    You can't really ask them to change the game just because you feel under powered whilst leveling, wait until you finish the class and get the af gear before moaning.
    (0)

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