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  1. #22
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by silentwindfr View Post
    people don't ask for a boost of dps, but for a quality of life we are lacking.
    my opinion begin to be well know, but i will say it one more time. the monk, as it is, is a thief... the only difference that we don't steal stuff or use dagger. the monk is a sneaky class attacking him target from the side and from behind. one of him best capacity is a DoT (demolish). that said, i'm concerned about all of this, because we will get a thief later... what will be the difference between the two class? the fact that the thief steal stat? or do have triple strike?
    I disagree completely. We are nothing like Thieves. Positional requirements are not "sneaky" they are the core of any eastern martial arts (and most western). The ONLY reason there are no frontal type attacks is because of mmo design and because monk is a JOB so it's made to be in a party (which has a tank).
    Positioning your attacks is just how technical fighting works. In fact, we're on the side of the enemy most of the time, anyway. A thief would be in the back.

    If you got rid of the positions, guess what? You'll still be in back or side of the enemy. The only thing the requirements change is solo-ing (which never really bothered me anyway). But it makes more sense for the monk to have abilities that take position into account than it doesn't.

    Rather than some combo system from a fighting game, we have a 3 dimensional combat design. I find it refreshing and seeing a monk dance around the enemy in a swirl of attacks (knowing that was the class design as well, not just a jumpy player) is what made me play the class in the first place.
    It is also very monk like.
    (0)
    Last edited by Allyrion; 10-10-2013 at 09:01 AM. Reason: Character limit.

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