
Originally Posted by
silentwindfr
ok, since i'm a nice guys, i will give some number! let's use the potency and see how much of damage we can hope get from the monk best combo of 3 skill (and because i'm nice i will take the best condition possible for the monk ^^):
- Dragon Kick: 150
- true strike: 150
- snap punch: 180
total of potency: 480
we know that the monk can increase this by +41% (+10% from fire punch, +10% from twin snake, +21% from Greased lightning)
total of potency full buff: 678.8
let's take a DRG combo as comparaison:
- True Thrust: 150
- Vorpal thrust: 200
- Full thrust; 300
total potency: 650
the dragon can increase of 10% him damage from heavy thrust
total potency full buff: 715
why i didn't take in account the reduction of defence from dragon kick and evisceration? because it don't change the potency.
now let's see with the speed, let's take for the monk a 1.9 gcd and for the dragoon a 2.4, for the data, we will use 3 time this combo.
- for the monk is 1.9 x 9 : 17.1 sec
- for the dragoon is 2.4 x 9 : 21.6 sec
a difference of 4.5 second, giving 2 more attack for the monk.
time to enter in the main subject, for stay nice we will use the potency full buff.
giving for the monk: 676.8 x 3 = 2030.4
we add the two first attack from the combo for the 2 hit gain with the speed. 300+41% = 423
total for the monk : 2453.4
now the dragoon: 715 x 3 = 2145
difference with advantage for the monk of 308.4
on paper, monk as the time pass can be more deadly than the dragoon is true, but is not that amazing that some want to say us. 3 point i have not mentioned in this:
- the critical, since the damage of the monk are lower per hit the difference of damage gain from the critical can make up for the difference of hit. critical is a flat +50% of damage (if a monk hit at 400 in critical it will be 600, if the dragon hit for 600 it can reach 900)
- the builder rotation, that the time we need to get the GL up to 3 stack without perfect balance. the damage will be loose when the dragoon only need 2 skill for get at the maximum of it capacity.
- finally, and that the most important point, the fight mechanic by itself, it's really rare to get the perfect rotation, often the monster will make us loose our GL or simply don't allows us to hit on the side or the back.
all of this for say that, on paper the monk is a nice dps, in the fact... is not true, dragoon (the other melee dps) will outdamage the monk (at the same gears/skill)
do the monk need a buff? hmm... no, he need to get ride of all this trouble as position and damage boost from GL. if you do this, the monk will be more enjoyable first and more balanced.
ps: i was playing monk in the V1 and believe me i have fight hard while the beta for make them understand the trouble and i was not alone on this. a lot of people are saying, we are good learn to play. you can't be perfect we are human, sadly the monk at it is for get the maximum damage you need to be perfect! you need to be a machine that will execute the same rotation perfectly for get the best of the class.
another point i haven't say, the dragoon combo with full buff can be used from level 28! the monk one... 50.
ohh before i forget, 100 potency = your automatic attack.