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  1. #51
    Player
    Jabba's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Crazy Diamond
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eckoh View Post
    If you think monks need a buff then you are flat bad at playing a monk. Monk is the highest DPS potential in game right you you simply cannot be a window licker and do top end DPS with them. Good monks do great damage, bad ones do pathetic damage... If you think they do not do enough damage guess what group you fall in.
    DK>TS>Snap punch/demolish, flank only and get a very high dps as a monk, problem is the class is boring, and it bring really nothing special to a raid.

    Bard got the songs, a ranged silence, a very nice dps.

    Dragoon too, can top a dps recount, and bring a piercing debuff for himself and the bard.

    Blm is another high dps class, with very good aoe.

    The smn is just godly in coil, due to boss split/adds etc.



    The monk got:

    A very bad aoe silence
    A medium aoe, that can't be spammed.
    A int and blunt debuff -_-
    A healing buff that is overmeh.
    A useless purge.

    i love my mnk but i find it lackluster at best.
    (0)

  2. #52
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eckoh View Post
    If you think monks need a buff then you are flat bad at playing a monk. Monk is the highest DPS potential in game right you you simply cannot be a window licker and do top end DPS with them. Good monks do great damage, bad ones do pathetic damage... If you think they do not do enough damage guess what group you fall in.
    Yeah they're good damage. They still need quality of life improvements.

    Summoners are great damage too but that doesn't mean they should still be unable to command their pets to move while casting a spell.
    (0)

  3. #53
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    ok, since i'm a nice guys, i will give some number! let's use the potency and see how much of damage we can hope get from the monk best combo of 3 skill (and because i'm nice i will take the best condition possible for the monk ^^):

    - Dragon Kick: 150
    - true strike: 150
    - snap punch: 180
    total of potency: 480
    we know that the monk can increase this by +36% (+5% from fire punch, +10% from twin snake, +21% from Greased lightning)
    total of potency full buff: 652.8

    let's take a DRG combo as comparaison:

    - True Thrust: 150
    - Vorpal thrust: 200
    - Full thrust; 300
    total potency: 650
    the dragon can increase of 10% him damage from heavy thrust
    total potency full buff: 715

    why i didn't take in account the reduction of defence from dragon kick and evisceration? because it don't change the potency.
    now let's see with the speed, let's take for the monk a 1.9 gcd and for the dragoon a 2.4, for the data, we will use 3 time this combo.

    - for the monk is 1.9 x 9 : 17.1 sec
    - for the dragoon is 2.4 x 9 : 21.6 sec

    a difference of 4.5 second, giving 2 more attack for the monk.
    time to enter in the main subject, for stay nice we will use the potency full buff.

    giving for the monk: 652.8 x 3 = 1958.4
    we add the two first attack from the combo for the 2 hit gain with the speed. 300+36% = 408
    total for the monk : 2366.4

    now the dragoon: 715 x 3 = 2145
    difference with advantage for the monk of 221.4

    on paper, monk as the time pass can be more deadly than the dragoon is true, but is not that amazing that some want to say us. 3 point i have not mentioned in this:
    - the critical, since the damage of the monk are lower per hit the difference of damage gain from the critical can make up for the difference of hit. critical is a flat +50% of damage (if a monk hit at 400 in critical it will be 600, if the dragon hit for 600 it can reach 900)
    - the builder rotation, that the time we need to get the GL up to 3 stack without perfect balance. the damage will be loose when the dragoon only need 2 skill for get at the maximum of it capacity.
    - finally, and that the most important point, the fight mechanic by itself, it's really rare to get the perfect rotation, often the monster will make us loose our GL or simply don't allows us to hit on the side or the back.

    all of this for say that, on paper the monk is a nice dps, in the fact... is not true, dragoon (the other melee dps) will outdamage the monk (at the same gears/skill)
    do the monk need a buff? hmm... no, he need to get ride of all this trouble as position and damage boost from GL. if you do this, the monk will be more enjoyable first and more balanced.

    ps: i was playing monk in the V1 and believe me i have fight hard while the beta for make them understand the trouble and i was not alone on this. a lot of people are saying, we are good learn to play. you can't be perfect we are human, sadly the monk at it is for get the maximum damage you need to be perfect! you need to be a machine that will execute the same rotation perfectly for get the best of the class.

    another point i haven't say, the dragoon combo with full buff can be used from level 28! the monk one... 50.

    ohh before i forget, 100 potency = your automatic attack.
    (0)
    Last edited by silentwindfr; 10-06-2013 at 08:36 PM. Reason: an error in the math i have correct, thanks rapiso for point my error about first of fire.

  4. #54
    Player
    Xal's Avatar
    Join Date
    Sep 2013
    Location
    İstanbul
    Posts
    46
    Character
    Xal Shi'nax
    World
    Odin
    Main Class
    Pugilist Lv 50
    raise the GL buff duration all gonna be fine like 20 sec.
    (0)

  5. #55
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by silentwindfr View Post
    stuff
    Fists of fire is 5% dmg increase not 10%. Was nerfed. Didn't check the rest of your math just pointing this out.
    (0)

  6. #56
    Player
    Xal's Avatar
    Join Date
    Sep 2013
    Location
    İstanbul
    Posts
    46
    Character
    Xal Shi'nax
    World
    Odin
    Main Class
    Pugilist Lv 50
    nerfin monks? ffs........
    (0)

  7. #57
    Player
    Rapiso's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by silentwindfr View Post
    ok, since i'm a nice guys, i will give some number! let's use the potency and see how much of damage we can hope get from the monk best combo of 3 skill (and because i'm nice i will take the best condition possible for the monk ^^):

    - Dragon Kick: 150
    - true strike: 150
    - snap punch: 180
    total of potency: 480
    we know that the monk can increase this by +41% (+10% from fire punch, +10% from twin snake, +21% from Greased lightning)
    total of potency full buff: 678.8

    let's take a DRG combo as comparaison:

    - True Thrust: 150
    - Vorpal thrust: 200
    - Full thrust; 300
    total potency: 650
    the dragon can increase of 10% him damage from heavy thrust
    total potency full buff: 715

    why i didn't take in account the reduction of defence from dragon kick and evisceration? because it don't change the potency.
    now let's see with the speed, let's take for the monk a 1.9 gcd and for the dragoon a 2.4, for the data, we will use 3 time this combo.

    - for the monk is 1.9 x 9 : 17.1 sec
    - for the dragoon is 2.4 x 9 : 21.6 sec

    a difference of 4.5 second, giving 2 more attack for the monk.
    time to enter in the main subject, for stay nice we will use the potency full buff.

    giving for the monk: 676.8 x 3 = 2030.4
    we add the two first attack from the combo for the 2 hit gain with the speed. 300+41% = 423
    total for the monk : 2453.4

    now the dragoon: 715 x 3 = 2145
    difference with advantage for the monk of 308.4

    on paper, monk as the time pass can be more deadly than the dragoon is true, but is not that amazing that some want to say us. 3 point i have not mentioned in this:
    - the critical, since the damage of the monk are lower per hit the difference of damage gain from the critical can make up for the difference of hit. critical is a flat +50% of damage (if a monk hit at 400 in critical it will be 600, if the dragon hit for 600 it can reach 900)
    - the builder rotation, that the time we need to get the GL up to 3 stack without perfect balance. the damage will be loose when the dragoon only need 2 skill for get at the maximum of it capacity.
    - finally, and that the most important point, the fight mechanic by itself, it's really rare to get the perfect rotation, often the monster will make us loose our GL or simply don't allows us to hit on the side or the back.

    all of this for say that, on paper the monk is a nice dps, in the fact... is not true, dragoon (the other melee dps) will outdamage the monk (at the same gears/skill)
    do the monk need a buff? hmm... no, he need to get ride of all this trouble as position and damage boost from GL. if you do this, the monk will be more enjoyable first and more balanced.

    ps: i was playing monk in the V1 and believe me i have fight hard while the beta for make them understand the trouble and i was not alone on this. a lot of people are saying, we are good learn to play. you can't be perfect we are human, sadly the monk at it is for get the maximum damage you need to be perfect! you need to be a machine that will execute the same rotation perfectly for get the best of the class.

    another point i haven't say, the dragoon combo with full buff can be used from level 28! the monk one... 50.

    ohh before i forget, 100 potency = your automatic attack.
    What is this bullshit !? Nobody react ! You sesriously think it's nice to post some random low-tier TC and thinking you're a nice guy ? Please ...

    First, why are you picking only 3 skills from each class ? It's not even the most used (True Strike).
    If you want to compare their DPS, at least add auto attack damage to your results, it's 30% of our Damages.

    Fist of fire is 5%, Twin Snakes is 10%, right, but it's not even in your combo...
    Why your monk has 1.9 gcd and your dragoon 2.4, it's like 150 more skillspeed. Assuming they have the same level of gear, you've to take this into consideration and take the same amount of skillspeed for each class or transcribe these extra stats into crit/dtr (but you'll need to start consider crit and dtr in your calculation)
    You add 2 extra hit for the monk but this is not enough to sync with the dragoon (1.9*11=20.9 < 21.6), your results are misleading, you should have done an average potency per second for each class as conslusion.

    Your points :
    - Can't understand your point on Crit ??? Monk and Dragoon benefit from the crit the same way.
    - Ok, but you can still top charting in primal fights.
    - Subjective.

    If an equal geared dragoon has more dps than you, it just means he is better than you.

    Please, stop the misinformation.
    (2)
    Last edited by Rapiso; 10-06-2013 at 07:14 PM.
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  8. #58
    Player
    Divinehero's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Divinehero Caitsith
    World
    Famfrit
    Main Class
    Summoner Lv 80
    Quote Originally Posted by xXRaineXx View Post
    Why? Well I've played the beta of Blade&Soul where it has a class similar to monks and the gameplay is quite alike too and in B&S, you had a similar skill to Shoulder Tackle (just in B&S you jump instead of sliding) which was used to quickly jump between kills. I say this system will work good in favor for Monks in ARR, allowing for better chains and adding more fun to the game.

    I think this will also make Monks actually useful in some FATES, where range and AOE just dominates the field while Monks are trying to run from one enemy to another; just because the monsters are getting killed too fast. An instant cooldown will allow Monks to quickly chain between kills.
    um offtopic but blade&soul's in beta now? or are u talkin about the korean beta?
    (0)

  9. #59
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    @rapiso: yeah just did check, fist of fire is only 5% now. (was 10% in p3-4)

    - why i didn't put auto attack? we don't control auto attack, i'm doing a comparaison between a basic rotation of 3 skill.

    - why true strike? for the raptor stance, true strike is the most powerfull skill in term of potency twin snake = 140 at best. we can argue too about why dragon kick and not bootshine that auto critical in the back when in opo opo stance, one more time because dragon kick = 150, bootshine = 130.

    - i do have both class at 50, my monk is in amdapor and my dragoon in DL.
    actually my monk go to 2.04 in gcd under self buff (1.93 with selene in the group) i think high stuffed monk can confirm that we get close of 1.9 in better stuff. dragoon don't have a lot speed attack on them stuff.
    - why 2 more strike, when the difference is 4.5 sec? 4.5/1.9 = 2.3684 skill, i'm not sure i can found a 0.3684 skill somewhere.

    - can't understand my point on the critical? here some fact i have tested my self, with full self buff and cooldown (blood for blood include for both) my monk hit for 570 with him best strike, my dragoon hit for 870 and we are talking of critical. actually in group both have a difference of 25 in str and 1 in base damage (ifrit didn't have give me my claw yet); i doubt it can make up for this sort of differnce. true blood for blood give more boost for the dragoon (+10% actually)
    my point is, as we all know, the dragoon hit slower than the monk, but hit harder, then he get more damage from the critical, because it's a flat boost of 50% of damage.
    - on fight like ifrit? no impossible the loose of GL and twin snake is killing our dps drastically. that a fact, monk are only good when they don't loose GL/twin snake.
    - is not subjective to say that the game mechanic is hurting the monk the most! or you want to turn blind eyes about what every monk say on the loose of GL, directly link to the game mechanic of many... most fight in the game.

    why i haven't used a longer rotation? why i haven't included the out gcd skill? 2 reason:
    - about the out gcd skill, the dragoon have more skill at use out gcd
    - a mon complex rotation will have become more complex to show in math. like the damage done while the builder and how much time you spend for get it. here it's a simple comparaison between a basic rotation that can be used as main basic cycle for get the best damage of both. indeed the rotation is more complexe. we can talk of the timer of twin snake or heavy thrust.


    by the way, you did miss my conclusion saying that the monk don't need a boost, but a change in it mechanic for be less... punishing.
    we can increase the duration of GL but it will not change the fact, that you will need a full rotation of 9 skill for get to full trottle.
    the main trouble about monk damage are based on the damage boost in GL and the fact that most of the skill ask to be on side or back for get the full power of it.


    If they change this, take out the damag boost from GL and position of the skill, they will be able to focus more on the combo system and who know give to the monk tool for be more team friendly (outside mantra)
    (0)
    Last edited by silentwindfr; 10-06-2013 at 08:41 PM.

  10. #60
    Player
    oceanlord's Avatar
    Join Date
    Aug 2013
    Location
    Garlean
    Posts
    168
    Character
    Ramsez Ristelen
    World
    Tonberry
    Main Class
    Marauder Lv 50
    im going to hate playing monk on a boss like demon wall... i hope there is no such boss anymore
    and i hate oversized boss... although its awesome but it will make monk positioning bit harder
    (0)

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