Our actual damage is fine, but there are a few QoL changes I personally hope for:

- Greased Lightning: The current duration is far too short for a game that encourages forces a lot of movement and off-target periods during combat.

- Shoulder Tackle: Its minimum range prevents it from being useful as a stun and its long cooldown prevents it from being useful as a mobility tool. It could use a shorter cooldown and a smaller/no minimum range. The stun seems unnecessary, but if anything it could be tied to distance to balance out a shorter minimum range.

- A true ranged attack: Something like Chi Blast from XI would be great. Doesn't have to be powerful, it just needs to go farther than spitting distance.

- Second Wind: I find it lackluster. Even with the Third Wind trait it barely heals for ~800HP and when your total heal pool starts pushing 3500+ it makes it feel very underwhelming. I know it's supposed to be more of a bandaid to keep you going between fights or in a pinch, but it could use some more love. Having it also clear certain status effects and/or give a small regen effect like XI's Chakra would be tits. It would give more personal utility at any rate and taking pressure off of the healers is never a bad thing.