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  1. #1
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Why? Well I've played the beta of Blade&Soul where it has a class similar to monks and the gameplay is quite alike too and in B&S, you had a similar skill to Shoulder Tackle (just in B&S you jump instead of sliding) which was used to quickly jump between kills. I say this system will work good in favor for Monks in ARR, allowing for better chains and adding more fun to the game.

    I think this will also make Monks actually useful in some FATES, where range and AOE just dominates the field while Monks are trying to run from one enemy to another; just because the monsters are getting killed too fast. An instant cooldown will allow Monks to quickly chain between kills.
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  2. #2
    Player
    Divinehero's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Divinehero Caitsith
    World
    Famfrit
    Main Class
    Summoner Lv 80
    Quote Originally Posted by xXRaineXx View Post
    Why? Well I've played the beta of Blade&Soul where it has a class similar to monks and the gameplay is quite alike too and in B&S, you had a similar skill to Shoulder Tackle (just in B&S you jump instead of sliding) which was used to quickly jump between kills. I say this system will work good in favor for Monks in ARR, allowing for better chains and adding more fun to the game.

    I think this will also make Monks actually useful in some FATES, where range and AOE just dominates the field while Monks are trying to run from one enemy to another; just because the monsters are getting killed too fast. An instant cooldown will allow Monks to quickly chain between kills.
    um offtopic but blade&soul's in beta now? or are u talkin about the korean beta?
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