I think monks are exceptional dps, my only complaint is,
*lack of aoe ( I know we are a class that focus only on single targets, but atleast increase arm of the destroyer to 80-100 potency.)
*when a target runs the animation on monks attack get canceled, lowering my dps.
* "haymaker" - having alot of potential to add a much higher dps, however it lacks in dungeons because most of the time if we have a good tank, you'll never utilize it because you'll never get hit. (They should enable it after the third or forth snap punch combo. Just to keep it viable in dungeons.)