
Originally Posted by
silentwindfr
@rapiso: yeah just did check, fist of fire is only 5% now. (was 10% in p3-4)
- why i didn't put auto attack? we don't control auto attack, i'm doing a comparaison between a basic rotation of 3 skill.
- why true strike? for the raptor stance, true strike is the most powerfull skill in term of potency twin snake = 140 at best. we can argue too about why dragon kick and not bootshine that auto critical in the back when in opo opo stance, one more time because dragon kick = 150, bootshine = 130.
- i do have both class at 50, my monk is in amdapor and my dragoon in DL.
actually my monk go to 2.04 in gcd under self buff (1.93 with selene in the group) i think high stuffed monk can confirm that we get close of 1.9 in better stuff. dragoon don't have a lot speed attack on them stuff.
- why 2 more strike, when the difference is 4.5 sec? 4.5/1.9 = 2.3684 skill, i'm not sure i can found a 0.3684 skill somewhere.
- can't understand my point on the critical? here some fact i have tested my self, with full self buff and cooldown (blood for blood include for both) my monk hit for 570 with him best strike, my dragoon hit for 870 and we are talking of critical. actually in group both have a difference of 25 in str and 1 in base damage (ifrit didn't have give me my claw yet); i doubt it can make up for this sort of differnce. true blood for blood give more boost for the dragoon (+10% actually)
my point is, as we all know, the dragoon hit slower than the monk, but hit harder, then he get more damage from the critical, because it's a flat boost of 50% of damage.
- on fight like ifrit? no impossible the loose of GL and twin snake is killing our dps drastically. that a fact, monk are only good when they don't loose GL/twin snake.
- is not subjective to say that the game mechanic is hurting the monk the most! or you want to turn blind eyes about what every monk say on the loose of GL, directly link to the game mechanic of many... most fight in the game.
why i haven't used a longer rotation? why i haven't included the out gcd skill? 2 reason:
- about the out gcd skill, the dragoon have more skill at use out gcd
- a mon complex rotation will have become more complex to show in math. like the damage done while the builder and how much time you spend for get it. here it's a simple comparaison between a basic rotation that can be used as main basic cycle for get the best damage of both. indeed the rotation is more complexe. we can talk of the timer of twin snake or heavy thrust.
by the way, you did miss my conclusion saying that the monk don't need a boost, but a change in it mechanic for be less... punishing.
we can increase the duration of GL but it will not change the fact, that you will need a full rotation of 9 skill for get to full trottle.
the main trouble about monk damage are based on the damage boost in GL and the fact that most of the skill ask to be on side or back for get the full power of it.
If they change this, take out the damag boost from GL and position of the skill, they will be able to focus more on the combo system and who know give to the monk tool for be more team friendly (outside mantra)