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  1. #1
    Player
    Ponkipon's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Hongyue Hua
    World
    Lich
    Main Class
    Pugilist Lv 50
    Right now i just need a change on GL. Its mechanic is real rubbish.

    I'm not 50 yet, ok. But if i read correctly, endgame encounters force us to move a lot, right ? So if we don't take into account PB, i have to do 3 rotations to get GLx3, means 20+ seconds. Hoping that during these 20 seconds, there won't be any aoe spells to dodge.

    Seriously ?

    I'm not complaining about my damage because it's actually pretty insane when GL stacks are here, but please change its mechanics. Make it last longer, make other skills grant us GL or delete these stacks, but do something.

    Also Shoulder Tackle needs adjustements. I mean it's more movement skill than a CC for me. And currently movement is crucial, decrease it's cooldown. 90 seconds is too long, it's even longer than Internal Release that grants me 30% critical hit increase.
    Hello ?
    (0)

  2. #2
    Player
    Psyops's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Dirge Roguewind
    World
    Malboro
    Main Class
    Culinarian Lv 50
    Boost - 10 Second CD - Refreshes or adds one stack of Greased Lightning. Add this please
    (0)

  3. #3
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    I'm loving my monk (lv. 50 gearing up currently) but I agree with many of the posters:
    GL needs either duration increase or maybe have it lose 1 stack at a time (every 5 seconds after duration is done?)
    and some sort of ranged attach (Chi Blast). Make it cost 120/160 TP and allow it to grant GL?
    (0)

  4. #4
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Both Twin and Greased Lightning buffs need an increase in duration to allow for more rotational variety. I'd like to use True Strike more often but the fear of gaps in a fight making Twin fall off makes me just use Twin all the time except when I got some spare time.
    (0)

  5. #5
    Player
    vRoad's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Road Von
    World
    Tonberry
    Main Class
    Astrologian Lv 62
    Remove the stun portion of Shoulder Charge or change it into a silence and reduce the cooldown to 30-45s.

    Remove the stacking effect of GL and just have Enhanced Greased Lightning 1/2 read as 14/21% damage increase and 10/15% increased attack speed.

    I can't think of another class that relies so heavily on a buff that takes at minimum, without CDs, 18 seconds to stack. Just stack the effects and keep it as a one buff thing.
    (0)
    Synapse | Tonberry
    http://www.synapse-guild.com
    http://na.finalfantasyxiv.com/lodestone/character/1562617/

  6. #6
    Player
    Eckoh's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Eckoh Saotome
    World
    Behemoth
    Main Class
    Archer Lv 50
    If you think monks need a buff then you are flat bad at playing a monk. Monk is the highest DPS potential in game right you you simply cannot be a window licker and do top end DPS with them. Good monks do great damage, bad ones do pathetic damage... If you think they do not do enough damage guess what group you fall in.
    (0)

  7. #7
    Player
    Jabba's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Crazy Diamond
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eckoh View Post
    If you think monks need a buff then you are flat bad at playing a monk. Monk is the highest DPS potential in game right you you simply cannot be a window licker and do top end DPS with them. Good monks do great damage, bad ones do pathetic damage... If you think they do not do enough damage guess what group you fall in.
    DK>TS>Snap punch/demolish, flank only and get a very high dps as a monk, problem is the class is boring, and it bring really nothing special to a raid.

    Bard got the songs, a ranged silence, a very nice dps.

    Dragoon too, can top a dps recount, and bring a piercing debuff for himself and the bard.

    Blm is another high dps class, with very good aoe.

    The smn is just godly in coil, due to boss split/adds etc.



    The monk got:

    A very bad aoe silence
    A medium aoe, that can't be spammed.
    A int and blunt debuff -_-
    A healing buff that is overmeh.
    A useless purge.

    i love my mnk but i find it lackluster at best.
    (0)

  8. #8
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eckoh View Post
    If you think monks need a buff then you are flat bad at playing a monk. Monk is the highest DPS potential in game right you you simply cannot be a window licker and do top end DPS with them. Good monks do great damage, bad ones do pathetic damage... If you think they do not do enough damage guess what group you fall in.
    Yeah they're good damage. They still need quality of life improvements.

    Summoners are great damage too but that doesn't mean they should still be unable to command their pets to move while casting a spell.
    (0)

  9. #9
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    @eckoh: from where come this data? a parseer?
    we know parseer are not accurate, just for information, the two DoT of the monk Touch of Death and demolish deal a looot of damage when used with the 3 stack of GL and twin snake. it make the data of the parseer totally inaccurate!
    if you don't believe me, try to go put your dot on the dummy, you will see.
    (0)

  10. #10
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    ok, since i'm a nice guys, i will give some number! let's use the potency and see how much of damage we can hope get from the monk best combo of 3 skill (and because i'm nice i will take the best condition possible for the monk ^^):

    - Dragon Kick: 150
    - true strike: 150
    - snap punch: 180
    total of potency: 480
    we know that the monk can increase this by +36% (+5% from fire punch, +10% from twin snake, +21% from Greased lightning)
    total of potency full buff: 652.8

    let's take a DRG combo as comparaison:

    - True Thrust: 150
    - Vorpal thrust: 200
    - Full thrust; 300
    total potency: 650
    the dragon can increase of 10% him damage from heavy thrust
    total potency full buff: 715

    why i didn't take in account the reduction of defence from dragon kick and evisceration? because it don't change the potency.
    now let's see with the speed, let's take for the monk a 1.9 gcd and for the dragoon a 2.4, for the data, we will use 3 time this combo.

    - for the monk is 1.9 x 9 : 17.1 sec
    - for the dragoon is 2.4 x 9 : 21.6 sec

    a difference of 4.5 second, giving 2 more attack for the monk.
    time to enter in the main subject, for stay nice we will use the potency full buff.

    giving for the monk: 652.8 x 3 = 1958.4
    we add the two first attack from the combo for the 2 hit gain with the speed. 300+36% = 408
    total for the monk : 2366.4

    now the dragoon: 715 x 3 = 2145
    difference with advantage for the monk of 221.4

    on paper, monk as the time pass can be more deadly than the dragoon is true, but is not that amazing that some want to say us. 3 point i have not mentioned in this:
    - the critical, since the damage of the monk are lower per hit the difference of damage gain from the critical can make up for the difference of hit. critical is a flat +50% of damage (if a monk hit at 400 in critical it will be 600, if the dragon hit for 600 it can reach 900)
    - the builder rotation, that the time we need to get the GL up to 3 stack without perfect balance. the damage will be loose when the dragoon only need 2 skill for get at the maximum of it capacity.
    - finally, and that the most important point, the fight mechanic by itself, it's really rare to get the perfect rotation, often the monster will make us loose our GL or simply don't allows us to hit on the side or the back.

    all of this for say that, on paper the monk is a nice dps, in the fact... is not true, dragoon (the other melee dps) will outdamage the monk (at the same gears/skill)
    do the monk need a buff? hmm... no, he need to get ride of all this trouble as position and damage boost from GL. if you do this, the monk will be more enjoyable first and more balanced.

    ps: i was playing monk in the V1 and believe me i have fight hard while the beta for make them understand the trouble and i was not alone on this. a lot of people are saying, we are good learn to play. you can't be perfect we are human, sadly the monk at it is for get the maximum damage you need to be perfect! you need to be a machine that will execute the same rotation perfectly for get the best of the class.

    another point i haven't say, the dragoon combo with full buff can be used from level 28! the monk one... 50.

    ohh before i forget, 100 potency = your automatic attack.
    (0)
    Last edited by silentwindfr; 10-06-2013 at 08:36 PM. Reason: an error in the math i have correct, thanks rapiso for point my error about first of fire.

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