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  1. #1
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    I've been tinkering with effective PB use and I guess this is as good a thread to post as any.

    I can squeeze in 5 attacks while PB is active. While I definitely want to use 3 Snaps for GL3, what of the other two? Is it better to DK > Twin > Snap x3, or Snapx5? Maybe Twin and Snapx4?

    Snap x5: 900 potency
    DK > Twin > Snap x3: 150 + 154 + 648 = 952 potency
    Twin > Snap x4: 140 + 792 = 932 potency

    But wait! Snap won't put me in Opo form during Perfect Balance and my next DK won't apply the debuff. Will this impact DPS?

    DK > Twin > Snap x3: 150 + 154 + 648 = 952 potency
    DK > Twin > Demolish > Fracture > ToD > DK > ... = 165 + 140 + DoT + 110 + 44 + 165 ... = 624 potency

    1576 net potency

    DoTs don't benefit from DK's bonus, so it's not a factor to consider. But direct damage does. Can we squeeze more damage out of the opening rotations by using DK at the end of PB?

    Twin > Snapx3 > DK : 140 + 594 + 165 = 899 potency
    DK > Twin > Demolish > Fracture > ToD > DK > ... = 165 + 154 + DoT + 120 + 48 + 180 ... = 667 potency

    1566 net potency

    The difference is not significant, but the first option is more intuitive.
    (1)

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Almalexia View Post
    Snip
    Thanks. I've been wondering about this myself.
    (0)

  3. #3
    Player
    Ponkipon's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Hongyue Hua
    World
    Lich
    Main Class
    Pugilist Lv 50
    Right now i just need a change on GL. Its mechanic is real rubbish.

    I'm not 50 yet, ok. But if i read correctly, endgame encounters force us to move a lot, right ? So if we don't take into account PB, i have to do 3 rotations to get GLx3, means 20+ seconds. Hoping that during these 20 seconds, there won't be any aoe spells to dodge.

    Seriously ?

    I'm not complaining about my damage because it's actually pretty insane when GL stacks are here, but please change its mechanics. Make it last longer, make other skills grant us GL or delete these stacks, but do something.

    Also Shoulder Tackle needs adjustements. I mean it's more movement skill than a CC for me. And currently movement is crucial, decrease it's cooldown. 90 seconds is too long, it's even longer than Internal Release that grants me 30% critical hit increase.
    Hello ?
    (0)

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