Page 13 of 15 FirstFirst ... 3 11 12 13 14 15 LastLast
Results 121 to 130 of 141
  1. #121
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Risbyn View Post
    ...snip...
    people don't ask for a boost of dps, but for a quality of life we are lacking.
    my opinion begin to be well know, but i will say it one more time. the monk, as it is, is a thief... the only difference that we don't steal stuff or use dagger. the monk is a sneaky class attacking him target from the side and from behind. one of him best capacity is a DoT (demolish). that said, i'm concerned about all of this, because we will get a thief later... what will be the difference between the two class? the fact that the thief steal stat? or do have triple strike?

    that was for the design of the class, for the game play the two thing that need an change, is the GL and the fact we need to be behind or on the side for get the best of our damage:
    - GL increase of 21% our damage and 15% our attack speed, the attack speed by itself is enough for be make us wanting to get and maintain GL the damage boost was not needed. it's... the worst idea ever.
    - position, i can fairly imagine people say: will be faceroll, melee need to get position... i will answer this, we have the combo system why not work more on this and make it more interesting? we don't need the position, we need a true flexible combo system, a more deep one with more different option.

    do it will happend? i dunno
    do it will increase the dps of the monk? not really, if you balance the damage of the skill it will normally not even affect it.

    one more time, my most important concern is the fact that we are playing a thief without dagger and steal capacity... not a monk, a martial artist... ask a martial artist if he will not fight him target head on? if he will not look in the eyes of him enemy?

    ps: to the one that will say, go change class or l2p, i know how play my monk, simply it's soo annoying and boring at play actually. the rotation is a repetition with little modification and punishing for nothing.
    (0)

  2. #122
    Player
    VayneSolidor's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    16
    Character
    Vayne Solidor
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Almalexia View Post
    You're joking, right? The only way Bahamut's Coil could be more monk-friendly is if it were a linear hallway full of unpolished boots.
    This was great!
    (1)

  3. #123
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I remember some "über" monk call how much DPS they have and aways on the top in their own team, such such.
    Can these monks go here http://forum.square-enix.com/ffxiv/t...on-the-dummies
    To tell other DPS , we monk are on the top. some monk don't believe other job could reach over 300 DPS.
    (0)

  4. #124
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by silentwindfr View Post
    people don't ask for a boost of dps, but for a quality of life we are lacking.
    my opinion begin to be well know, but i will say it one more time. the monk, as it is, is a thief... the only difference that we don't steal stuff or use dagger. the monk is a sneaky class attacking him target from the side and from behind. one of him best capacity is a DoT (demolish). that said, i'm concerned about all of this, because we will get a thief later... what will be the difference between the two class? the fact that the thief steal stat? or do have triple strike?
    I disagree completely. We are nothing like Thieves. Positional requirements are not "sneaky" they are the core of any eastern martial arts (and most western). The ONLY reason there are no frontal type attacks is because of mmo design and because monk is a JOB so it's made to be in a party (which has a tank).
    Positioning your attacks is just how technical fighting works. In fact, we're on the side of the enemy most of the time, anyway. A thief would be in the back.

    If you got rid of the positions, guess what? You'll still be in back or side of the enemy. The only thing the requirements change is solo-ing (which never really bothered me anyway). But it makes more sense for the monk to have abilities that take position into account than it doesn't.

    Rather than some combo system from a fighting game, we have a 3 dimensional combat design. I find it refreshing and seeing a monk dance around the enemy in a swirl of attacks (knowing that was the class design as well, not just a jumpy player) is what made me play the class in the first place.
    It is also very monk like.
    (0)
    Last edited by Allyrion; 10-10-2013 at 09:01 AM. Reason: Character limit.

  5. #125
    Player
    Rilr's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Raya Kurokawa
    World
    Shiva
    Main Class
    Paladin Lv 60
    People are just butthurt and can't admit that their oh so loved class (especially Bards) parse lower numbers than a well geared Monk .

    Edit: Still I would love Monks to get tweaked a bit. Like increasing the duration of GL or just remove the positional requirement overall and just flat out add the damage increase. I remember often losing my GL stack just because of few AoE's >_>.
    (0)

  6. #126
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Not 50 yet and just messing around with the class I wish they had more off gcd stuff to do.
    (0)

  7. #127
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by NeonC View Post
    Not 50 yet and just messing around with the class I wish they had more off gcd stuff to do.
    i disagree. doing a off the GCD ability on my monk is much more annoying than my dragoon, as the time between the animation finishing/being interruptable and the GCD is much shorter.
    (0)

  8. #128
    Player
    Maddrox's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    21
    Character
    Madd Rox
    World
    Exodus
    Main Class
    Pugilist Lv 60
    I've actually gave up on my monk , in fights where movement is minimal I found it was more fun to play but when you have to constantly run in and out of battle ( 99% of fights in this game ) and I have to start restacking buffs I start wishing I had played something else, on top of the fact that trying to level through fates became a chore, Shoulder tackle's CD is too long and no ranged attack to tag mobs was really painful at times, The only reason I put in the effort of getting to 50 on it was because it was the highest level and I wanted the buff to go back and level BLM / Bard and Warrior and after experiencing a few boss fights on my bard I can safely say i've been spoiled and could never return to the monk again, I love the concept of monk and the animations but I feel like I spend more time building up to start doing dps only to have to run away from an AOE then come back and start over.

    Things that Monk needs imo
    - Ranged attack that refreshes GL Stacks ( also could be used for pulling when soloing )
    - Lower CD on Shoulder Tackle
    - Remove all positional Requirements
    - Increase Base duration or Greased Lightning
    - Lower CD on Howling Fist ( 20-sec cd would be perfect )
    (0)
    Last edited by Maddrox; 10-10-2013 at 11:03 AM.

  9. #129
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    It's funny coz I've partied a good number of monks doing over 200 dps and dragoons getting up to 220
    (0)

  10. #130
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Risbyn, can you go here http://forum.square-enix.com/ffxiv/t...on-the-dummies
    To tell other DPS that monk is on the top from DPS point view. I mean you are one of the MNK here said monk no need help. Show them how much DPS you can do on the dummy in 5 mins. Shame is no much monk dare to share their number from a DPS testing. Dummy test not even test the aoe and you can maintain gl easily. if MNK number can't 30% higher, I would say DPS boost on MNK is needed.
    (0)
    Last edited by neoreturn; 10-12-2013 at 05:54 AM.

Page 13 of 15 FirstFirst ... 3 11 12 13 14 15 LastLast

Tags for this Thread