people don't ask for a boost of dps, but for a quality of life we are lacking.
my opinion begin to be well know, but i will say it one more time. the monk, as it is, is a thief... the only difference that we don't steal stuff or use dagger. the monk is a sneaky class attacking him target from the side and from behind. one of him best capacity is a DoT (demolish). that said, i'm concerned about all of this, because we will get a thief later... what will be the difference between the two class? the fact that the thief steal stat? or do have triple strike?
that was for the design of the class, for the game play the two thing that need an change, is the GL and the fact we need to be behind or on the side for get the best of our damage:
- GL increase of 21% our damage and 15% our attack speed, the attack speed by itself is enough for be make us wanting to get and maintain GL the damage boost was not needed. it's... the worst idea ever.
- position, i can fairly imagine people say: will be faceroll, melee need to get position... i will answer this, we have the combo system why not work more on this and make it more interesting? we don't need the position, we need a true flexible combo system, a more deep one with more different option.
do it will happend? i dunno
do it will increase the dps of the monk? not really, if you balance the damage of the skill it will normally not even affect it.
one more time, my most important concern is the fact that we are playing a thief without dagger and steal capacity... not a monk, a martial artist... ask a martial artist if he will not fight him target head on? if he will not look in the eyes of him enemy?
ps: to the one that will say, go change class or l2p, i know how play my monk, simply it's soo annoying and boring at play actually. the rotation is a repetition with little modification and punishing for nothing.