So I noticed right away in the early dungeons that there is a delay between being able to heal someone who accepted a raise and is in the animations of the raise and when they can get hit with an attack and die. Its not even a big deal since every single fight up to Titan HM you can raise someone with no problem. Yet I would like to know if allowing raised people to get hit with aoe damage and die instantly was the norm for FF 11. I mean if you can die in the few seconds the animation takes for accepting a raise why cant you get a heal or move immediately after accepting the raise? Shouldn't it be balanced? It seems like a lazy design to make content harder when in it feels more lazy and unbalanced if anything.

I am just wondering if this is a healing mechanic from the FF 11 since I never played it and if it is I can appreciate that. I would like a little more balance between spells and combat tho that is all.

Opinions or thoughts?