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  1. #1
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Raising in FFXI, while punished more (not as much for first death, but if dead again before timer wore it was real bad), worked WAY better. The single main difference in FFXI is a healer could chain a cure right after someone accepted the raise, being at full health before their feet even touched the ground (and sometimes locked back into dead animation because of cure animation for a moment lol). Also, even aggro didnt take right away, you had a couple seconds to move before things realized you were up, only thing breaking this rule being undead. That could be sometimes avoided too though with a chain cure.

    Edit: Alwryn, there is only so much knowledge a person can hold for a fight, nor can they read the exact future. Some fights can change drastically in the few seconds it takes to raise (not talking about casting time), in which being allowed to be cured would help prevent an unwarranted death.
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    Last edited by Sho86; 10-04-2013 at 12:24 AM.