Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 38

Hybrid View

  1. #1
    Player
    Joseph-Joestar's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Joseph Joestar
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    Tomestones of Philosophy / Level 50 Fates?

    I'm just curious, apart from the dungeon runs, I'm wondering why we don't have any level 50 fates that also give some Philo-Tomes or other gear/drops (apart from Odin and Behemoth.) Not like 100 tomes per Fate, I mean just something small to break up the monotony of grinding the same few dungeons. Hell even 10-20 would be enough. There was huge world constructed for us, but we barely even play in it. What's the point of stuff like the Slyphlands, and Natalan when they are always usually empty? You do maybe 2 quests in these areas then never set foot into them again. Might as well put a few level 50 fates in the strong holds and have them drop some of tomes or unique beastmen-related gear. I would love to jump on the game and do some uniquely strong bosses that require a little server cooperation than just those two big ones (which usually just one shot you and never load on your screen due to so many people doing it at once.) Just an idea. I'm not sure if this has been asked before. Discuss.
    (27)

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Good point. It would be nice to see some difficult lv.50 fates that gave a few tokens. that utilize the under appreciated areas of the game.
    (4)

  3. #3
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    I like that idea. But yeah the Slyph lands are a amazing place and giving 50 fates for tomes I like. But only for people on 50 can get them. Otherwise were getting under 50's getting tomes.

    But yeah nice idea.
    (0)

  4. #4
    Player
    Kuikkusu's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Kuikkusu Star
    World
    Odin
    Main Class
    Gladiator Lv 50
    Like this idea a lot.

    Sure it should not be as quick as getting tomes in dungeons, but it will enable the casual player a decent opportunity to gather up some gear at less of a breakneck pace that the hardcore crowd do.

    SE really needs to understand that there are varying types of players who play this game and thus there should be multiple ways to obtain gear that cater for all styles of play.
    (0)

  5. #5
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Give them time. It's still young.
    (1)

  6. #6
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Wryyyyyyyyyyyyyyyyyyy
    (1)

  7. #7
    Player
    Josuke_Higashikata's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Josuke Higashikata
    World
    Hyperion
    Main Class
    Lancer Lv 46
    I approve of this idea. Let's go SE!
    (0)

  8. #8
    Player
    Huxer's Avatar
    Join Date
    Sep 2013
    Location
    Ironforge ;P
    Posts
    125
    Character
    Fineous Huxer
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    I don't like it. It promotes open world zerging and in addition it would be abused by anyone with timer, the ability to teleport, and the motivation to max out their tomes.
    (2)

  9. #9
    Player
    Joseph-Joestar's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Joseph Joestar
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I don't see how 5-10 minute fate fights that give 10-20 tomes could be a problem. How would they zerg it? Have you done any of the level 49 fates in the beast man camps? Try the one where you have to fight 4 Ixal Nms in a row. Especially since most people don't venture into those areas at all, it can take awhile. Behemoth and Odin fights last for how long on usually? Let alone you have to actually travel around the world and time it yourself. Who cares if people time it and farm them this way.

    You do say 5 fates at 20 tomes a fate. That's 100 tomes. Say each one lasted about 10 minutes. So it would take 50 minutes to get a 100 tomes, not counting things like traveling/teleporting. Also the zones could be balanced in having them pop. You make it sound like they would be up every 5 minutes, when most fates like Go, Go come up every 45 minutes.

    Average CM runs from what I hear are about what, 30 minutes each for 100? AK runs about 40 minutes for 80? Dungeons would still be faster obviously.
    (2)

  10. #10
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Huxer View Post
    I don't like it. It promotes open world zerging and in addition it would be abused by anyone with timer, the ability to teleport, and the motivation to max out their tomes.
    Initially I thought the same thing, but they could make it work if they did it right. For instance, there aren't any level 50 FATEs I know of (haven't done Odin or Behemoth so idk about those) but they could make it where the spawn rates of the level 50 FATEs weren't as often as all the others similar to the way they do the special boss FATEs like Gorgimera. He spawns like once an hour. Also, the amount of 10-20 per FATE is too high. It should be 5 max for a FATE or people will just stop running dungeons. I agree that there should be something other than 2-3 dungeons to get tomes from, but not if it degrades the current system to where people are ONLY running FATEs.

    Also, if anyone joins them before they hit level 50, they can make it to where they don't receive Tomes at all. The ways I have outlined can be easily done within the system they already have established for FATEs. They nerf experience,seals and gil when you are underleveled for a FATE and before you enlist in a GC you don't earn Seals at all.

    I think the idea of the OP is just to give us something to mix it up every once in awhile, instead of running CM and AK mindlessly all day for our tomes. FATE's don't offer much more in the thought process, but at least it allows the player to have a choice other than dungeon farming.
    (0)

Page 1 of 4 1 2 3 ... LastLast