My concern for BLM is that SEs term for difficulty seems to be around moving and dodging attacks in rapid succession. Something that hinders BLM way more than any other job. If upcoming content will feature more of this then some type of compensation would be needed for blm to be useful in those fights.

For example making aoe important in those fights, or sleep/bind. Or my favorite, give thm float as a skill that allows for casting during movement for a limited period of time.