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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    This is hardly a realistic suggestion, Any PvP is going to be strictly controlled,

    This game is designed for more than just the DOM/DOW classes.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Kallera View Post
    This is hardly a realistic suggestion, Any PvP is going to be strictly controlled,

    This game is designed for more than just the DOM/DOW classes.
    Control is boring.

    Stop boring me.

    If DoL and DoH dont want to get killed, then they better move out of the way.
    (3)
    Last edited by gifthorse; 05-11-2011 at 06:12 PM.

  3. #3
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kallera View Post
    This is hardly a realistic suggestion, Any PvP is going to be strictly controlled,

    This game is designed for more than just the DOM/DOW classes.
    You could say towns and camps are safe zones since there are guards, and they can just give the crafters/land a flee skill.
    (0)

  4. #4
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Joeking View Post
    You could say towns and camps are safe zones since there are guards, and they can just give the crafters/land a flee skill.
    Flee will not stop a determined ganker, especially one in a party.
    (0)

  5. #5
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kallera View Post
    Flee will not stop a determined ganker, especially one in a party.
    It will be like the prehistoric ages when herbivorous stayed in packs, while some feed other kept a lookout to prevent such ambushes and getting surrounded.
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Kallera View Post
    Flee will not stop a determined ganker, especially one in a party.
    So? If flee prevented killing, then what would be the point of having killing in the first place? Effort vs. Reward.
    (0)