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  1. #1
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    Fellow Tanks, a few things to consider in Amdapor:

    For a lot of people, this may be common knowledge, but I've encountered quite a few tanks (mostly talking to the Paladins here) that didn't know about these few helpful tricks to make an Amdapor Keep run go more smoothly. These can, of course, be applied to various other situations in the game.


    -Shield Bash will interrupt the casting from the lunatic summoners trying to summon demons. Silence will not work, however.

    -Hound Lights (the little blue balls) CAN be slept. Tauri (the horned evil lookin' things usually in groups with Hound Lights on the first floor) cannot be slept. Keep this in mind if you have a mage that will lay out some crowd control.

    -From the moment they are aggro'd, you can get off two full Rage of Halone combos before Dullahans will use Iron Justice, which you can easily shield bash and continue killing without moving.

    -The Psychflayer (first boss) can have all of its moves interrupted by Silence. Using Spirits Within to silence Mind Melt will help your healer immensely. Everything can, of course, be stunned, but Spirits Within isn't on the GCD and can be used in a pinch.

    -Also on the Psychflayer, Void Thunder III can be avoided completely by moving behind the mob. As with all mobs who cast spells, their casting will be interrupted if you are not in their line of sight when their cast bar is finished filling. Obviously this will prevent you from taking big damage and take another load off your healer.

    -Shield Bash on the golem that uses "Obliterate" will, once again, help out your healer greatly. Being able to Silence Mind Melt and Shield Bash Obliterate will almost make your healers job boring.

    -On Demon Wall, use Sword Oath until the Wall prepares its second Repel. Switch to Shield Oath as it's charging then proceed to tank the Gnats as necessary. PLDs aren't known for their DPS, but every little bit helps and at level 50, Sword Oath is a damn fine addition to damage. Also during this time, use Tempered Will to prevent yourself from being knocked back, leaving you right next to the adds. Be advised that you'll still need to move back a bit, or the Wall will overtake you and warp you back to the door of the fight area.

    -If you use a mage or BRD to pull any of the Succubi, be sure to have Shield Bash handy. Even after you take hate on the actual enmity list, some Succubi like to pursue the original puller to cast Void Thunder III.

    -On Anantaboga (final boss), there is a sweet spot near the back right torches that you can stand and tank, never having to move. This spot can be denoted by a line in the floor with rubble on one side and clear on the other. Standing here makes it easy for everyone to hide behind the closest statue (which is the last to transform) and still keeps the same statue between you an Imminent Catastrophe. You, nor the boss and sometimes not even your healer, will have to move and it keeps the room clear of Tail Swipes when running orbs around.

    Thank you for your time, and I hope this helps some beginning tanks out.
    (62)
    Last edited by Alerith; 10-03-2013 at 01:21 PM. Reason: Fixed grammatical errors.

  2. #2
    Player
    Vantwan's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Serafall Lockheart
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Good information. I'd also like to add that whenever a pack has that blue light mob, you'll want to kill those first because they do more damage than the other mobs (aside from the last group at the end with the succubus, target her first).
    (1)

  3. #3
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vantwan View Post
    Good information. I'd also like to add that whenever a pack has that blue light mob, you'll want to kill those first because they do more damage than the other mobs (aside from the last group at the end with the succubus, target her first).
    This also depends on how your group wants to run, because the Hound Lights can be slept. Tauri cannot.
    (1)

  4. #4
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Shameless bump.
    (0)

  5. #5
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alerith View Post
    -Also on the Psychflayer, Void Thunder III can be avoided completely by moving behind the mob. As with all mobs who cast spells, their casting will be interrupted if you are not in their line of sight when their cast bar is finished filling. Obviously this will prevent you from taking big damage and take another load off your healer.
    more people need to realize this
    (3)

  6. #6
    Player
    Trasias's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    89
    Character
    Trasias Amad'arlyn
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Void Thunder III requires LoS to be casted efficiently.
    (0)

  7. #7
    Player Khalus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Khalus Akuhei
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alerith View Post
    -If you use a mage or BRD to pull any of the Succubi, be sure to have Shield Bash handy. Even after you take hate on the actual enmity list, some Succubi like to pursue the original puller to cast Void Thunder III.

    Since this post is directed at PLDs, a mage or bard or even the healer should never pull the Succubi! PLD can do it just fine using Provoke{long range} without linking other mobs. Thusly, shield bashing and having to reacquiring hate from those that shouldn't be pulling to begin with doesn't exist.


    Quote Originally Posted by Vantwan View Post
    (aside from the last group at the end with the succubus, target her first).
    This Succubus can be pulled solo from that group, although sometimes difficult if the demon is near the railing looking at you while the Succubus is way over by the door. May have to wait for it to move or just pull everything.
    (1)
    Last edited by Khalus; 10-03-2013 at 02:15 AM.

  8. #8
    Player
    ByakkoSeven's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Byakko Seven
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    You can pull the Succubus yourself as a PLD with Provoke, for those grouping with pugs that they may not trust to pull correctly! ^^

    [edit] Well looks like someone beat me to it! lol
    (0)

  9. #9
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I know ways to speed run this in 17 minutes, but I'm not sure if posting them will get me in trouble.
    (0)

  10. #10
    Player Khalus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Khalus Akuhei
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryios View Post
    I know ways to speed run this in 17 minutes, but I'm not sure if posting them will get me in trouble.
    Probably not, but it'll just help the moderators in alerting the devs with specifics that we're still speed running the dungeon and bypassing their attempts to stop us...lawl {if they don't already know}
    (0)

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