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  1. #1
    Player
    Tassos's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Ezrick Al'gara
    World
    Siren
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Lhun View Post
    Why do you all seem so eager to make this happen? If a buff happens, and they don't balance it somehow, a skilled Warrior will completely decimate a skilled PLD at endgame and the situation will flip like a piece in Go.
    Pieces don't flip in GO. I believe you are thinking of othello, a completely different game....
    Anyways... Proceed.
    (1)

  2. 10-03-2013 01:06 PM

  3. #3
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Lhun View Post
    Plus we have more HP and use the same armor as you. And we get foresight too, which stacked with protect, makes us very hard in general.
    Just face it - it's the stability of the HP pool that makes PLD feel "safe" and people are scared of the fact that bad warriors usually spike heal rather then just keep their HP pool maxed by rotating self-heal.
    You don't have more HPs than a Pal. Not really. Paladins have the same HP, have a better bonus to incoming healing, have far superior cool downs, and have a shield for better efficiency. If you believe that a PLD feels "safer" and is not actually safer, you are ignorant of the reality of the situation.
    (3)

  4. 10-03-2013 02:16 PM

  5. #5
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Lhun View Post
    Way to parrot what everyone else thinks. Yes, we know you all think that.
    It's not just what everyone else thinks. I can run the numbers. It's trivial.


    Those of us who have tried different play with warrior feel you are wrong.
    That's wonderful. There are people who think the world is under 100,000 years old, that evolution is a lie, and that a bearded fat man in a red suit brings them presents once a year. I just want you to know the company you're keeping.
    (6)

  6. 10-03-2013 02:32 PM

  7. #7
    Player
    Eightbit's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Ok my math is usually way off for game stuff but let us just assume for a second here. Situation: 5 mins, ideal setting, 1v1 boss that does 1k damage every 2 seconds.

    5min = 300s which means 150 attacks at 1000 hp each meaning a loss of 150,000 hp

    Your number:
    35,500, that is how much hp you have healed away burning every cool down you have perfectly. Given by your own math.

    As a paladin:
    Just in shield oath, means -20% damage meaning I mitigated 30,000 (150k * .2)

    Who wins?

    (yeah I know very basic and flawed, but done more to illustrate a quick point)
    (1)
    Last edited by Eightbit; 10-03-2013 at 03:29 PM.

  8. 10-03-2013 03:39 PM

  9. #9
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    This is a pretty sweet breakdown to be honest! Nice work.

    One thing that's just occurred is this though...

    WAR vs. PLD debate there's no doubt PLD copes better end game. But from your workouts above PLD only pulls ahead once the incoming damage creeps above a certain %.

    The ammount war can heal himself over that time is pretty much fixed (apart from acc and mob defence). Whereas a PLD mitigation is % of incoming damage. So if the mob is hitting weak a war can almost self sustain?

    Once incoming dps pulls drastically ahead of WARs selfhealpersec does a PLD become more effective.

    The fact is that in coil the incoming dps is way higher than wars shps (shps).
    (0)

  10. #10
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Terabyt3 View Post
    This is a pretty sweet breakdown to be honest! Nice work.

    One thing that's just occurred is this though...

    WAR vs. PLD debate there's no doubt PLD copes better end game. But from your workouts above PLD only pulls ahead once the incoming damage creeps above a certain %.

    The ammount war can heal himself over that time is pretty much fixed (apart from acc and mob defence). Whereas a PLD mitigation is % of incoming damage. So if the mob is hitting weak a war can almost self sustain?

    Once incoming dps pulls drastically ahead of WARs selfhealpersec does a PLD become more effective.

    The fact is that in coil the incoming dps is way higher than wars shps (shps).

    Unblockable/magic damage would impact a war less too. Shame there aint much of that about
    (0)

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