Pieces don't flip in GO. I believe you are thinking of othello, a completely different game....
Anyways... Proceed.
Player
You don't have more HPs than a Pal. Not really. Paladins have the same HP, have a better bonus to incoming healing, have far superior cool downs, and have a shield for better efficiency. If you believe that a PLD feels "safer" and is not actually safer, you are ignorant of the reality of the situation.Plus we have more HP and use the same armor as you. And we get foresight too, which stacked with protect, makes us very hard in general.
Just face it - it's the stability of the HP pool that makes PLD feel "safe" and people are scared of the fact that bad warriors usually spike heal rather then just keep their HP pool maxed by rotating self-heal.
Player
It's not just what everyone else thinks. I can run the numbers. It's trivial.
That's wonderful. There are people who think the world is under 100,000 years old, that evolution is a lie, and that a bearded fat man in a red suit brings them presents once a year. I just want you to know the company you're keeping.Those of us who have tried different play with warrior feel you are wrong.
Player
Ok my math is usually way off for game stuff but let us just assume for a second here. Situation: 5 mins, ideal setting, 1v1 boss that does 1k damage every 2 seconds.
5min = 300s which means 150 attacks at 1000 hp each meaning a loss of 150,000 hp
Your number:
35,500, that is how much hp you have healed away burning every cool down you have perfectly. Given by your own math.
As a paladin:
Just in shield oath, means -20% damage meaning I mitigated 30,000 (150k * .2)
Who wins?
(yeah I know very basic and flawed, but done more to illustrate a quick point)
Last edited by Eightbit; 10-03-2013 at 03:29 PM.
Player
This is a pretty sweet breakdown to be honest! Nice work.
One thing that's just occurred is this though...
WAR vs. PLD debate there's no doubt PLD copes better end game. But from your workouts above PLD only pulls ahead once the incoming damage creeps above a certain %.
The ammount war can heal himself over that time is pretty much fixed (apart from acc and mob defence). Whereas a PLD mitigation is % of incoming damage. So if the mob is hitting weak a war can almost self sustain?
Once incoming dps pulls drastically ahead of WARs selfhealpersec does a PLD become more effective.
The fact is that in coil the incoming dps is way higher than wars shps (shps).
This is a pretty sweet breakdown to be honest! Nice work.
One thing that's just occurred is this though...
WAR vs. PLD debate there's no doubt PLD copes better end game. But from your workouts above PLD only pulls ahead once the incoming damage creeps above a certain %.
The ammount war can heal himself over that time is pretty much fixed (apart from acc and mob defence). Whereas a PLD mitigation is % of incoming damage. So if the mob is hitting weak a war can almost self sustain?
Once incoming dps pulls drastically ahead of WARs selfhealpersec does a PLD become more effective.
The fact is that in coil the incoming dps is way higher than wars shps (shps).
Unblockable/magic damage would impact a war less too. Shame there aint much of that about![]()
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