Later levels of crafting require hunting mobs. And when mobs are only available on precious few areas, it becomes a real problem when they're actively pulled by a tank to prevent others from claiming items from them. And worse, I have to play this dirty game to progress on weaving.

I hate cheating. And to me, stealing mobs in this way is little better than botting.

You can imagine how much I loathe myself for this...

My solutions are either allowing players who attack a claimed enemy a chance to get the item, or a chance to trigger individual mobs in the same manner as one can harvest an individual mature tree in the gathering classes, or the same way as quests do so.

Preferably the latter. It's less of an arms race.