The real issue is not the system, but the fact that many mobs represent bottlenecks in high-demand materials. If a mob is the only source of something that people need hundreds of, they should spawn more than 5 or 6 in the entire game for 50,000 players. I've run into this problem just trying to do a mid-30's hunting log on a mob with 5 total spawn, and I had to compete with a level 50 who was clearly mat farming and killing everything in 2 hits. This was utter BS. I basically couldn't do my hunting log until they screwed up and missed a couple because of the oddly shaped spawn area.

This issue has repeated itself time and again with numerous kill quests along the entire main story line as well. Who is this design intended to help or benefit?