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  1. #1
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60

    comfort zone took a 28 cp drop, that is too much

    only being able to get 14 cp out of a lv 50 crafting move after 10 turns when the same classes lv 15 move tricks of the trade gives 20cp on each time used right away is absurd. this needs to be fixed, at least take the cp cost of comfort zone down to 58 how it was, that would be 22 cp gained after 10 turns but really to be balenced with tricks of the trade you should gain 30 out of it so 50 cp cost would be better. i understand that this and tricks of the trade were nerfed since you can always HQ with the right set of moves but this is insanely weak now. tricks of the trade used to give 45 cp and comfort zone you could squeeze 42 cp out of after 10 turns which is still unbalenced IMHO cuz the one that takes longer to build up should have more rewards for taking that many more steps to pull off. i doubt anyone would truly disagree with this unless they were just being trolls
    (0)

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Stonie View Post
    i understand that this and tricks of the trade were nerfed since you can always HQ with the right set of moves
    Well, good. I'm glad you understand. Thread over.
    (4)

  3. #3
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Raldo View Post
    Well, good. I'm glad you understand. Thread over.
    ya but they still made it extremely unbalenced, why would i every use comfort zone other then the very first turn, there is not incentive to try, not one. even if they made it to where you could get 25 out of comfort zone and dropped tricks of the trade to 15 it would be a tad balanced i feel. seriously though 10 turns, when tricks of the trade is instant. that is silly.

    i'm not saying make it broke again, i'm saying comfort zone should have better rewards for it takes 10 turns compared to 1. i'm saying that their work on these moves arn't finished. thats what i am saying
    (0)

  4. #4
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    hell if they flipped it to where trick of hte trade was the lv 50 move that would make more sence too. i don't really get how on most the crafting classes the best move is level 15 and the level 50 move blows in comparison unless it is a better version of the level 15 one. like CULs lv 50 move for example. it might help sometimes but hasty touch is way better. it just seems completely backwards.
    (0)

  5. #5
    Player
    Abbycat's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    M'iyu Saito
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Stonie View Post
    hell if they flipped it to where trick of hte trade was the lv 50 move that would make more sence too. i don't really get how on most the crafting classes the best move is level 15 and the level 50 move blows in comparison unless it is a better version of the level 15 one. like CULs lv 50 move for example. it might help sometimes but hasty touch is way better. it just seems completely backwards.
    Crossskill says hi
    (0)

  6. #6
    Player
    Tygari's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Tygari Krystalpaw
    World
    Gilgamesh
    Main Class
    Weaver Lv 68
    i thinkthe cost to cp gain is fine. ijust wish they reduce the amount of turns. 10 is awfully long. 6, 7, or 8 be better.
    (0)

  7. #7
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Tygari View Post
    i thinkthe cost to cp gain is fine. ijust wish they reduce the amount of turns. 10 is awfully long. 6, 7, or 8 be better.
    ten is really good at the beginning of a high level item, normally i do CZ inner quiet steady hand and then grind the progress down to one more turn, by this time i'd at least went through half od the CZ turns. if i got any tricks of the trade procs in there then i tend to get all my cp back by this point before i work on quality or use masters mend. yet 14 cp gain isn't much at all considering you have to wait til level 50 to get this move, i just don't think it makes sense, tricks of the trade is OP compared to comfort zone. honestly i think it should be 75 cp to use but give you 10 cp a turn for 10 turns, i feel this is a good # because it cost more so you gotta think harder at the end of a craft if it will hurt you in the long run yet you still get a decent boost of cp instead of a crummy one. before they nerfed it you got 46 cp out of it, but tricks of the trade also gave you 45 itself which was still unbalenced, they could also probably keep TotT as is and make CZ like it was before, that would give you that 46 after 10 again, but without the 45 each tricks you'd neve3r be able to HQ every item like it was before hte nerf cuz that depended on tricks alot more the CZ
    (0)

  8. #8
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    You can still HQ every craft even after these nerfs.. I haven't failed to HQ a 2 star yet (and ive made 56 of them so far)..
    (0)

  9. #9
    Player
    Jojoroku's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Jojoroku Kikiroku
    World
    Ultros
    Main Class
    Miner Lv 50
    I can use it twice, or even thrice if I get lucky with Tricks of the Trade for a total of 54 extra CP. That's also three extra turns which could turn into 60 more CP.
    (0)

  10. #10
    Player
    Lyein's Avatar
    Join Date
    Sep 2013
    Posts
    78
    Character
    Lyein Elheim
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    It was too high (literally endless crafting in some cases) and now it's too low. In my experience with the devs they overcompensate. It think we'll find it getting a slight rebuff. I really like the idea of higher cost/risk with comfort zone; even the numbers (75 for 10cp 10 steps) sounds sane compared to the usual demands we see on the forums. Every point matters in the end, just boosting it up 3-4 points could make a big difference. Can't tell you how often I'm 6 points from being able to use Manipulation or Mend and go through another round of Touches.
    (0)

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