All I can say is SE needs to do something major in the next few patches or this game will follow ToR's footsteps down the drain. It will not be as quick but it will none the less. The game is way too casual, has 0 time sinks, and can be spammed through. While the very causal might like this it is an unsustainable model to use in a mmo. Even on new servers people are at endgame along side the legacy people.
Endgame currently has about 1/10 of what it needs. Content is too spammy, content has horrific lockouts, gear drops to fast, and there is no long term content. People can say no one beat coil.. we got a group to turn 5 in 2hrs 40mins.... and it is a week reset that is poor on SE's part to design content like that without anything else. Lock outs are fine, but if you can get through a week lockout in 2-4hrs after it is on farm status... you need 5-6 of those kinds of events min. Now they have more coming but combine that with the fact the game is hyper linear and the plan is to constantly negate content I do not see how they can make enough fast enough using the current model.
If people run out of content they will quit... despite what people say SE needs to design the game for the 50hr a week ppl... that way NO ONE runs out of content. Not the casuals not the hardcores.
Other main issue is the economy is non-existant, it needs a 100% overhaul. Both crafting and Gathering, are almost pointless. You can make more money spamming pretorium speedruns and selling Coke and Pot then you can crafting or gathering and that should never happen since those 2 class types are suppose to be the pillars of the economy.
P2P games fail because people will not pay to be bored or wait for more content. Now I want this game to survive, I put in insain hours in and out of game organizing my guild and spaming guild events, close to 60hrs a week. But this game really worries me now. The devs refused to listen to any request of the hardcores in alpha/beta.... And I feel the game is suffering because of it, casual content is good, casual content only is unsustainable in a mmo. If you play more then 15hrs a week at endgame currently... you will run out of things to do once you learn the content and stop dying alot.


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