The biggest issue is the rate that players consume MMO's now-a-days. If anyone here started in Everquest, you got dropped in a zone you knew nothing about, no newbie quests, just a dagger, some food and SNAKES to kill. It took time, nobody complained that they couldn't level to max in 2 weeks, they KNEW that was impossible. People didn't mind the time sinks of EXPLORING without a Mount. There were no fast teleports. If you had to get to a city, you ran through 5 or 6 zones risking death and time!
Those games are long gone. Wow changed the way people play MMOs. Faster paced, Max Level is the entire goal, all the good stuff is after max level
Its really hard to explain, and i know some people won't understand, but its both the Developers and Communities fault. The developers for not making it a little TOUGHER to progress and putting more focus on game play then lvl 50 speedrun gearz. and the community's for playing non-stop since release and wondering why there is nothing to do anymore.