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  1. #21
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    I would like to see it either remove weakness, or summon everyone to the caster, like a raise. The upcoming damage-immunity change hopefully lasts 2 seconds longer than the raise animation so that people have a chance to to spread out.

    Seem too powerful? That's the problem, both DPS Limit Breaks are extremely powerful for their cause, and the tank/healer limit breaks sputter and spew.

    You need some sort of limit break on Ifrit (i'm sure a really geared group doesn't, but they don't go to ifrit either). It saves time on Garuda, and is often necessary on Titan's Heart. Why is it not cheesing a fight to build up LB, one shot adds, or take a chunk off the heart but cheesing a fight to pop tank lb and mitigate the damage (which doesn't work most the time, the only life it saves is usually the tank).
    (0)
    Last edited by Steeled; 11-25-2013 at 04:51 PM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  2. #22
    Player
    Vyserion's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Khyri Nhai
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    If I could have any change to the healer limit break, it would be a shorter animation. The caster and everyone rezzed gets locked up for so long that MOST bosses where this is even an issue at have spell rotations short enough to one-shot everyone you just picked up in some form of AOE that they're paralyzed inside of.
    (0)

  3. #23
    Player
    Zaresin's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Kyle Drew
    World
    Omega
    Main Class
    Scholar Lv 70
    You know for a necessary class in this game you would think SE wouldn't give us garbage tools to do our jobs. Hate to say it but if you use the healer lvl3 LB then you are on the verge of wiping. Thing is, with weakness (cause you're in HM content if you have the third level) will just get you killed anyway if not the animation (till they fix that). To be honest, with as many people they have designing this system and brainstorming things....how retarded are you to think to leave in Rez sickness? All using the LB for healers does is either kill you (most likely) or kill you later (most likely). At least tanks can use it for an oh shit moment and have it succeed. A healer uses it for an oh shit moment and people are alive for three seconds tops before they drop like flies.
    (0)

  4. #24
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I can't help but think part of the problem is the opportunity loss involved. I can honestly say I have used the LB as a healer maybe 5 times, TOPS, and honestly 5 times is not really enough to get used to it and it's intricacies. I've seen the Tank 3LB ONCE, and it was simply because the tank said, "Hey, anyone ever seen the 3LB? Check this out!" because the fight was completely under control, I'm still not entirely sure what it did, though it looked really cool.

    As far as Rez animation is concerned. The duration of the animation + 3 seconds after the player is immune to damage but cannot deal damage either. That should fix most of the issues with bad-luck AE targeting/lag/disorientation. (didn't they already say they were going to be making the player immune during the animation? I thought I heard that somewhere)

    As for the healer LB, I'd say the following would be nice.
    1 LB, Full heal + Clear all debuffs (including weakness)
    2 LB, Full heal + Clear all debuffs + rez
    3 LB, Full Heal + Clear all debuffs + rez + Enmity-free Heal over time or Shield.

    It might seem OP, but you have to consider the opportunity cost as well considering it's a shared resource. But hey, that's just my take on it.
    (2)

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