No, it shouldnt. Just as people shouldnt die too.
No, it shouldnt. Just as people shouldnt die too.

Healer LB3 is pretty much worthless. I get it that sometimes mistakes happen and people end up dying for one reason or another. But basically, 99% of the time, when you use healer LB3, at least a few people will wipe immediate after again due to the raise animation taking far too long and AOEs going off. Sometimes the LB caster will survive because they managed to find a good spot to LB3. But if it is the healer (and not the Bard) who used LB3, they have this horrendously long animation where they can't Cure/Physick/Medica/Succor/Adloquium people who have just been raised and they can't heal the Tank, who is still managing to keep the boss occupied. So then the tank dies and then everyone else dies (again).
We actually saved a wipe on Titan with a healer limit break... but that was a rare occurrence. My biggest issue with it is the animation delay. Most of the time everyone just immediately dies after being revived because they can't move at all.

The only use I have ever, ever had for LB3 is Titan because it'll bring the people back up to the battlefield. And I only got it to work successfully once. If I mess up the timing by even a second, well, of course he's going to Tumult or Landslide all of those freshly raised corpses to death because the other healer can't heal them during the raise animation and they can't move (but Titan is free to slaughter them), and neither can I. I'm not bothered by Weakened, I'd be happy with just a simple "Accept Raise?" box like the other Raise spells. Instant raise in the same place as the corpse is borderline worthless. And then I have to sit there praying to god knows what for *waaaaaaaaaaaaay* too long which just gets me killed too. It really is better to just wipe than use this limit break most of the time.



If I remember correctly, raise will be semi-buffed (including L3 LB) to have have short span of immunity to damage after being raised with 2.1. This will give people time to heal back up and prevent getting wiped during the animation (which they said will say, so consider that working as intended).
Anyone who is agaisnt probally hasn't done twintania or even entered coil
If enough people die in turn 5 and 4 then it is a garunteed wipe. It makes healer lb 3 really pointless. In twintania you need to use LB3 for dps on snake and on twintania. It makes the fight so much easier. It also stops you from hitting the 2 hard enrage timers where she will just ko everyone.
So if people can somehow manage to beat TT after needing to healer limit, while also managing to pull it off 10 second stun limit + res animation. They completely and utterly deserve to beat twintania. Especially since they would have make up the massive dps lost by deaths and no content trivialising dps limits.
Kind of impossible with weakeness because it reduces dps and reduces your max hp. If your pt loses too many members or key members that you don't want weakened. Then you purposely wipe because there is no point continue. Which is very lame.
Last edited by sharazisspecial; 11-24-2013 at 07:10 AM.
Support, it's just a waste of time now.
Fantasy above reality.


Short answer: Yes
Long answer: Yeesss
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