Quote Originally Posted by oda View Post
The biggest flaw i can see with the MVP system is that certain roles will just get ignored. I suspect that Tanks will receive a high percentage of the MVPs for doing simple things like marking mobs. What can someone in a DPS role offer to set them apart from the other DPS in the party? What about players that perform their jobs perfectly but don't say a word while running the dungeon? I think the intent of the feature is admirable but it will be nearly impossible to implement in a way that is fair to everyone in the group.

This wouldn't be a huge issue if the reward was just bonus gil or tokens, but it has been stated that these will be unique rewards that are only available via this system.
This might encourage DPS roles to not be such mindless drones then. It's true, most DPS just point and attack, but anyone who has been in a group with me will know that I give help whenever it is asked for any role. I pay attention to what everyone's job is during any dungeon, so I can easily give information to a first-time or someone who isn't quite clear about what to do. Also, (as nicely as possible!!!) if we wipe a few times on a certain boss I will offer tips to help whatever the problem may be, and will willingly ask if I'm the reason it's happening.

Also, I doubt it will be mandatory to vote for someone. I think you are overestimating the generosity of the general public. If a tank is just doing his job (marking targets, not attacking slept, etc.) they won't get an MVP vote from me for that. That's kind of what he/she is supposed to be doing anyway. Now, a tank that is getting blindsided by other idiot DPS and chasing hate down all while preventing deaths in a dungeon would certainly be worthy of my vote.

I think, if anything it might be too tough to get an MVP at all, versus votes being given out to a single role with no distribution. I like the system, though. It will make more people strive to be better players than it will discourage them.