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  1. #1
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    For Vote Kick, I would suggest these rules:

    1) First-timers to any dungeon (players who have not completed it yet) cannot be kicked unless they are AFK/disconnected.

    2) No kicks during combat, no kicks directly after a boss is downed & loot is being rolled on, and no kicks after final boss has been defeated. Each player can vote toward limited kicks per day, and a dungeon party has a cooldown on successive kicks.

    3) No kicking a player in the first few minutes of them entering a dungeon, for any reason. I'm tempted to include something about kicking just before the final boss, though I'm not sure about the particulars.

    4) In a Light Party, you need 3 out of 4 players to pass a vote to Kick. In a Full Party, you need either 6 or 7 out of 8 (I'm not sure of exact number in this case, perhaps the requirement could fluctuate based on circumstances).

    5) There should probably be limits on the amount of kicks a player can vote in per day, or perhaps a cooldown on kicking for any particular group. This inhibits repeated kicks, and kicks for petty/minor reasons.

    6) Replacements for kicked players must be drawn from the random Duty Finder pool. Manual invites to specific characters are only possible if someone leaves voluntarily, or was AFK/disconnected.

    7) A player who is kicked while AFK or disconnected will count as having abandoned the group, and will suffer the penalty for leaving. Apologies to those of us who get legitimately disconnected against their will, but this is necessary to deter the players who intentionally "disconnect" rather than leave. AFK or disconnected characters will automatically be removed from the party after a given time, if not kicked.

    8) The penalty for abandoning a DF group increases with each group you abandon per day. Penalty for leaving a group that includes a first-timer is also increased.

    9) Someone told me that in WoW, they implemented a system where players who were manually grouped together before entering DF were collectively counted as one "vote." Sounds good to me, though I haven't fully thought through possible downfalls.

    Quote Originally Posted by Seraphi View Post
    Easiest way to prevent cutscene drama is to do it like GW1. Everyone in the party needs to vote to skip, and votes are anonymous. Either that, or a "Story Mode" checkbox in DF.
    I really like this, though I'm not sure how effective it would be with cutscenes that are advanced via text boxes, at least as far as it being "anonymous." The player who is still reading is obviously the one who didn't skip. :-P
    Maybe the text doesn't advance until all players approve?

    Quote Originally Posted by VitoScaletta View Post
    I already heard my FC talking about kicking people in DF until they find someone worthwhile. Great job, fix one way to grief and create an entirely new more effective way.
    Oh, please. As it is, a single player can decide to ruin an entire run for a party of 4 or 8, and completely waste their time, all while taunting them and daring them to take the penalty for leaving. I'd say that a far more effective way to grief than 3/4 or 7/8 players coming to a consensus to remove 1 player for being a problem. As I and other people have pointed out, there are myriad ways to build in safeguards that minimize abuse and put a muzzle on FCs like yours.



    As far as the MVP points system, I'm not aware of any way to abuse it yet. Most criticisms I've heard of it are from people who haven't read up on it, and refer to flaws that don't exist. There are no "down votes." You can't award MVP points to anyone you manually grouped with before queuing -- it's only for randoms. Points are awarded anonymously, after the dungeon is completed. There is no way to make any sort of deals/threats with regards to how points are allocated. You can't "sell" a run for MVP points, or try to coerce anyone into awarding points one way or the other. You literally get them for being a good team player in Duty Finder.

    Quote Originally Posted by oda View Post
    The biggest flaw i can see with the MVP system is that certain roles will just get ignored. I suspect that Tanks will receive a high percentage of the MVPs for doing simple things like marking mobs. What can someone in a DPS role offer to set them apart from the other DPS in the party?
    Derp. Okay, so that's one potential shortcoming, even if it isn't really an "abuse". As a DPS, I have also thought about this, but it seems I forgot. Hard to say, we could still end up getting points for having a good attitude, playing well if others aren't, providing advice/strats on bosses, etc. Or maybe this is an incentive to try tanking/healing for a while? Whatever the case, I'd still rather this feature be in the game than not.
    (1)
    Last edited by Fyrebrand; 10-03-2013 at 03:48 AM.

  2. #2
    Player
    oda's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Oda Stillwind
    World
    Balmung
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Fyrebrand View Post
    As far as the MVP points system, I'm not aware of any way to abuse it yet. Most criticisms I've heard of it are from people who haven't read up on it, and refer to flaws that don't exist.
    Curious to what you think about the question I raised above regarding what group roles will most likely receive MVP points.
    (0)

  3. #3
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Really, SE, votekick? I already heard my FC talking about kicking people in DF until they find someone worthwhile. Great job, fix one way to grief and create an entirely new more effective way.
    (0)