Quote Originally Posted by ReplicaX View Post
I can confirm at least with my FC group. AK run. Repel hit me 7 secs after knocking back the rest of the party. Every party member witnessed me get knocked off from it 7 secs after.

We are located at different locations across the US, with different ISPs and hops to the server. This was a server side delay spike, most likely caused from overloading instances.
That's actually something different. It's a bug that I can replicate pretty reliably by standing next to a party member and using Jump (I'm a Dragoon) the second the Repel cast finishes. It knocks me back in midair, once the Jump animation concludes, I teleport back to where I was standing (as per Jump mechanics), and whoever I was standing next to goes flying back 2sec later, about 70% of the time. Nothing to do with server lag, everything to do with some sort of bizarre coding conflict when determining player/party positioning.