In this thread talk about the various game systems (dungeon/fate/log etc) that you feel are under utilized, and share your suggestions on new ideas, particularly for end game.


Hunting Log:

I mentioned this in another thread and it got quite a few thumbs up so ill put it here:
So the hunting log is good in the way it gets players out and around the world instead of staying in cities.

Any chance of adding a "bonus" hunting log at max level which gives players a random list of monsters to hunt that changes each week and gives rewards (ie. philosophy tomes, GC seals, myth tomes etc)

Levequests/guildhests:

- Add once a week "master" leve/guildhests for level 50 chars that reward mythology tomes/gil.
- Perhaps scale existing guildhests for this "master" version to level 50 so they aren't just "do it once then never again".
- The primal fights could be part of these master guildleves as well.


Low level dungeons for high level chars:

- Low level dungeons should rewards some philosophy/mythology tomes for characters with a level 50 class
- Allow players to earn this reward even if playing a different class at low level so we can contribute to mythology cap/philosophy tomes with secondary classes.


Fun/silly challenges with Achievements/rewards

- Beat Ifrit with all party members wearing a cascadier outfit
- Beat Titan HM/extreme with no deaths and all players performing a /doze emote during the final phase
- etc.