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  1. #1
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Rivienne View Post
    Ah theory craft. Actually this itself is based on a false assumption. So I have been reading up on this approach to gaming, and I have found several flaws with it already, not in generalities because certainly there are ways to optimize anything in this kind of game because it is ultimately based on concrete algorithms (whether they are known or not), but in specifics where it is used to assume that there is only one single perfect way to beat every fight, and therefore there is no reason for any stat allocation that isn't optimized for this perfect approach that works for every fight.
    Are you suggesting that you should be reallocating your stats for different fights? Well that is one more good argument to get rid of it.

    I thought assigning stats points is meant to be meaningful and how it can be meaningful if you just reallocate them to suit every fight the best? Why have them in the first place then? There will still be best stat assignment if not per job, then per fight, and every end-game pve player who will want to progress hard content, will know what that best assignment is. Really it's why blizzard got rid of talent trees in wow and why it got rid of stat allocation in d3 - because it serves no other purpose than to gimp the uninformed.
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    Last edited by complexxL9; 10-03-2013 at 10:22 PM.
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  2. #2
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by complexxL9 View Post
    Are you suggesting that you should be reallocating your stats for different fights? Well that is one more good argument to get rid of it.

    I thought assigning stats points is meant to be meaningful and how it can be meaningful if you just reallocate them to suit every fight the best? Why have them in the first place then? There will still be best stat assignment if not per job, then per fight, and every end-game pve player who will want to progress hard content, will know what that best assignment is. Really it's why blizzard got rid of talent trees in wow and why it got rid of stat allocation in d3 - because it serves no other purpose than to gimp the uninformed.
    Yes, to a point, I am saying that you should be able to reallocate for different jobs/group/fight dynamics. This is fundamentally how strategy work. Different strategies require different allocation of skills/abilities. Removing the ability to use different approaches, also means removing the ability to have different types of challenges. Because in order for a single perfect strategy to always work, you must always have the same fight.

    Removing the ability to assign stats, without some other mechanism to replace it, would gimp the game itself, because it would only ever be able to provide one type of challenge with no variation. Same fights, different backdrop.
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