Don't see it happening as long as classes/jobs have Main Stat. You will always want your main stat above all else.I imagine it'll become more important as the level cap rises and/or more classes are added, so that a selected job can be fine-tuned for different roles. Perhaps Bard will have the choice of becoming more of a support character that it used to be or the damage heavy version it is now. In that case, it'd be a toss-up between allocating points to Dexterity, Mind, and/or Piety.
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use
If further levels in Bard gave it the ability to dance through songs for most of combat, then something like Piety would be more valuable for song upkeep versus wasting it in Dexterity, when the Bard would rarely be using his or her bow. If it gained the ability to become a support healer, then dumping everything into Mind would empower heals far more than the small damage increase from Dexterity, making it a very viable tradeoff.
Heck, the game just came out. Dexterity could be so high on gear in content months ahead from now, that allocating to Piety for song upkeep could be a better tradeoff. A main stat is defined by what benefits a character the most, according to player preference and role. It's not so cut and dry; in fact, some classes are already split over which stat to prioritize, like Marauder.
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