if noone bought, rmt wouldnt exist, only way to know who buys is by letting rmt play a bit, then banning both emt and buyers. If all buyers are banned, no more rmt will come. This is a long process though...

if noone bought, rmt wouldnt exist, only way to know who buys is by letting rmt play a bit, then banning both emt and buyers. If all buyers are banned, no more rmt will come. This is a long process though...
The fact that the botters repeat the same action of teleporting to mining nodes over and over might be a good variable to help them differentiate from legit players when banning accounts.
Let's look at the solution proposed for teleport bots. This solution says that there is some distance over time ratio that is deemed unacceptable by the server and slaps the user with a ban. Such a solution would have to take into account lag, so the ratio would have to be fitted with enough slack to give some wiggle room for users with a slow connection. Lag spikes can still go anywhere between 0.3 to 3 seconds, depending on the user's connection (some may go even higher, but I'll limit this to users with at least urban level Cable connections). From the server's perspective, the aforementioned user suddenly jumped from point x to a point 3.0(v) + x away, where v is the average running velocity of a player.
Here's the kicker though, it did it in a single packet exchange. That means any teleportation banning program would have to allow for sudden jumps of space 3 seconds of regular movement apart. If you extrapolate that concept, teleportation bots could easily determine the period of detection (probably 0.3 seconds, since that is how often movement is measured), and limit itself to the tolerance of the teleportation banning program. That would still allow 9 seconds of travel in 1 second of time.
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
<>.<>.<>
Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
They already suspended tons of people who aren't RMT or doing anything illegal. So yeah, there is a uproar already.

34 posts and only 1 person who has the slightest clue about the difficulty to implement a "fix" to RMT/Botters; though, many did get it correct with the fact you will never eradicate it completely. As with most MMOs SE will get rid of 95% of the RMT and botters but we will have to wait for that, the game is extremely new and the task of removing these illegitimate accounts is extremely difficult within a 6 month window...you can forget a solution within the first 2 months of the game's release. The truth is, from a development perspective, you can not effectively automate banning people without catching unintended legitimate players, that's why they have their "strike force" which probably spends all day investigating red flags and player reports. They are just people, and they have a huge and sudden population to deal with, we will just have to be patient while they diligently complete their jobs and dwindle away the "cheating" population.
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