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  1. #41
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by silentwindfr View Post
    @Spythe: yeah it seems monk can do well in Coil 4, but before this you have ifrit, garuda, titan, AK,... where it's almost forced to loose GL at some point or we don't have the position for get the maximum dps.
    I agree on the primal HM being the first "end game" content you face leads a lot of MNKs to flipping out because of how they are designed and rightfully so imo. BUT I don't think SE should cater the game/class to pre end game content like primal fights. Aside from those HM fights I have never had a problem keeping up GL stacks on any boss fight in the coil(up to turn 5), AK, CM, or Prae, its just the primal. I feel that the MNK is in a solid place right now but a 3 sec increase to GL would be perfect since if I do lose my GL stacks its by a second or 2.

    The MNK silence is great for the first boss mini boss in the Coil ADS but its really not dependable for him in Turn 2. Yes you can time and get the rotation down but there is a decent amount of moving in that fight, from Repelling Cannons to passing the Rot(depending on which way you chose to go), to the his AOE cleave red circle thing, to void zones. Its really best to just have 2 BRDs or a BRD/Paladin rotate their silence cooldowns.


    I completely disagree on the flanking/rare bonuses its just part of playing a DPS melee in the game. The MNK has it pretty good since if you wanted to be lazy/avoid boss mechanics you can still do 90% of your damage from the flank without a problem. DRGs MUST attack from the back once every 30s to get their damage increase debuff AND their 30s dot or their dmg goes out the window.

    Anyone refusing to take a MNK is just bad period. You shouldn't judge a class by the community being dumb and not understanding it. MNKs currently have the best sustained damage in the game but I will agree they don't bring much to the table but mantra which is good but not game breaking. Also the -10% INT debuff from Dragon Kick that gets overlooked. The Warrior is in a similar spot as well but they are great. My FC downed turn 4 with a War, MNK, DRG, 2x BRD(kinda scum baggy but it was just our group make up not catered to the fight), PLD, SCH, WHM. I'm gear up my SMN(find them amazing and once again a job that the community doesn't understand yet) so my FC can have the option of a caster or melee DPS depending on which boss but our current group make up is fine for the entire instance.

    Sidebar: I think people are overly concerned about raw DPS in the game when its too early to really matter. Learn your class, learn your rotation and get DL/Artifact weapon. I'm on Turn 5 and I still don't know what is the best stat to get for MNK, what is the best food to take, what my exact DPS is, etc. It really doesn't fucking matter at this point, there is close to little gear options aside from getting 2 star crafted gear which requires a lot of time/gil to make but that little DPS increase won't make or break an encounter if you don't understand your class fully. Stop wasting time trying to find out the perfect gear set up and just play the damn game and find a good group of players that you click/enjoy playing with and the rest with flow perfectly. I joined 3 different FC til I found a group of players I actually like and enjoy playing with.
    (1)
    Last edited by Spythe; 10-03-2013 at 11:42 PM.

  2. #42
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    I love the monk class, it is competitive with all dps and challenging to play. GL stacks need a QoL change and we would be in a good spot.
    (0)

  3. #43
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by silentwindfr View Post
    the position in the skill are the second main trouble of the class. for a martial artist (monk are this after all) the lack of frontal capacity is insane, the fact that we will try to pass on the side and behind for attack is... a nonsense. the monk is not a thief!!! worst our dps drop a lot if we don't get in the right position. a perfect example of fight where the monk loose dps because of this the demon wall in AK, we can't be on the side nor in the back.
    Its actually possible to get flanks on the demon wall. I get it constantly on my MNK and DRG. Just need to stand on the side in the enemy circle. There is also a very efficient flank only rotation that someone posted in the monk thread. Check it out.
    (0)

  4. #44
    Player
    Jonjey's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Jon Jey
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    MNK parses higher than drg in almost every fight in the game, it's not difficult to accomplish that.
    (1)

  5. #45
    Player
    Regis's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Regis Trahein
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I think that all negativity about monks is null and void. I play DRG and have a + 1 with full dark light. There is a monk in my FC that has the same gear. On every fight we do 3 of the DPS are around the same mark while he has skyrocketed over everyone else. I have tried the rotations in the "Dragoons: A Rotation Reborn" thread and he still out dps everyone in our group by a large amount. He even does more total damage than our +1 relic bards as well.

    If you know what you are doing you can way out-parse any other DPS class easily as a monk.
    (1)

    Name: Regis Trahein - Free Company: Xen of Onslaught - Now Recruiting at: www.xoohq.com

  6. #46
    Player
    Nettle's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Vinyth Arcanis
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Give MNK a second gap closer that does minimal damage but extends an existing GL buff duration by 5s, give it a 30-45s CD. I'd be happy. Their damage is quite good already.
    (0)

  7. #47
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Risbyn View Post
    I understand that Monk does take a lot to master, but I don't think taking out the positional requirements is the way. Most of the difficulty is getting used to the rotations but now for those of us that main Monk and are good at it, it's all muscle memory. I enjoy playing the class a lot and have little to no DPS issues when compared to other classes. I think everyone agrees that some quality of life tweaks wouldn't be bad. It would be extremely boring if every class played like every other class. I have no issue with Bard being the way it is either (I secretly think they need a slight buff, don't let your heads explode at that one), if it seems that people want to jump on the "DPS bandwagon" it's fine with me. They are in every MMO and they never do tests themselves, they just see someone post it and follow it along, parroting the same talking points of herp to derp even though they are complete garbage. Those people are not worth my time or energy.
    Mnks tend to be very bad "first timers" as they have to take so much more information then everyone else(except perhaps the tank) And most people can't "compress" and "compartmentalize" their move set to avoid that huge cliff. (one reason i'm a promoter of simple rotation)

    Once you get a half a dozen attempts/runs in, they start shifting gears upwards, more and more. Windows are learned, and positions are more optimized, skills are added on better timing, and there dps and usefulness keeps on going up.

    Mnks are adaptable bunch, but it's is quite a challenge, to split you concentration so much.
    (1)

  8. #48
    Player
    MikaStormwind's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Mika Stormwind
    World
    Ragnarok
    Main Class
    Arcanist Lv 48
    So far, it seem that a lot of the problem is in keeping up that Greased Lightning. When you have to start fresh, it's got to ramp up to the 3 stacks, but when you can't complete the combo it is, to extend the metaphor, like jumping off a cliff.

    Perhaps instead of completely dropping off, Greased Lightning stacks could instead ramp down as well? As in, if you can't complete the three hit combo in that 10 second window, it goes from GL3 to GL2, and so on?
    (0)

  9. #49
    Player
    RazzleDazzle's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Iron Codes
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Regis View Post
    +1 relic bards
    .
    Well there's your problem.
    (0)

  10. #50
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    The only reason I'm playing monk is because it has the opportunity for depth in the combat department, if I wanted to play a simple easy melee class I'd have picked dragoon.
    (0)

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