I agree on the primal HM being the first "end game" content you face leads a lot of MNKs to flipping out because of how they are designed and rightfully so imo. BUT I don't think SE should cater the game/class to pre end game content like primal fights. Aside from those HM fights I have never had a problem keeping up GL stacks on any boss fight in the coil(up to turn 5), AK, CM, or Prae, its just the primal. I feel that the MNK is in a solid place right now but a 3 sec increase to GL would be perfect since if I do lose my GL stacks its by a second or 2.
The MNK silence is great for the first boss mini boss in the Coil ADS but its really not dependable for him in Turn 2. Yes you can time and get the rotation down but there is a decent amount of moving in that fight, from Repelling Cannons to passing the Rot(depending on which way you chose to go), to the his AOE cleave red circle thing, to void zones. Its really best to just have 2 BRDs or a BRD/Paladin rotate their silence cooldowns.
I completely disagree on the flanking/rare bonuses its just part of playing a DPS melee in the game. The MNK has it pretty good since if you wanted to be lazy/avoid boss mechanics you can still do 90% of your damage from the flank without a problem. DRGs MUST attack from the back once every 30s to get their damage increase debuff AND their 30s dot or their dmg goes out the window.
Anyone refusing to take a MNK is just bad period. You shouldn't judge a class by the community being dumb and not understanding it. MNKs currently have the best sustained damage in the game but I will agree they don't bring much to the table but mantra which is good but not game breaking. Also the -10% INT debuff from Dragon Kick that gets overlooked. The Warrior is in a similar spot as well but they are great. My FC downed turn 4 with a War, MNK, DRG, 2x BRD(kinda scum baggy but it was just our group make up not catered to the fight), PLD, SCH, WHM. I'm gear up my SMN(find them amazing and once again a job that the community doesn't understand yet) so my FC can have the option of a caster or melee DPS depending on which boss but our current group make up is fine for the entire instance.
Sidebar: I think people are overly concerned about raw DPS in the game when its too early to really matter. Learn your class, learn your rotation and get DL/Artifact weapon. I'm on Turn 5 and I still don't know what is the best stat to get for MNK, what is the best food to take, what my exact DPS is, etc. It really doesn't fucking matter at this point, there is close to little gear options aside from getting 2 star crafted gear which requires a lot of time/gil to make but that little DPS increase won't make or break an encounter if you don't understand your class fully. Stop wasting time trying to find out the perfect gear set up and just play the damn game and find a good group of players that you click/enjoy playing with and the rest with flow perfectly. I joined 3 different FC til I found a group of players I actually like and enjoy playing with.


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