
Monks crying about Bards are just so bad. I've not met any Bard or any other class out damage me. And if so, it wont be much. I dont like to say it but learn 2 play. If you dnt believe and you play on Shiva EU /tell and lets do a Titan HM. Monks are awesome but 95% fail to play them right.
this times infinity, i have no problem out dpsing brd WITH drg's in the group our dps over long fights is superior ppl just dont know how to play it yet(or at least the vast majority dont)...monks the chosen fewMonks crying about Bards are just so bad. I've not met any Bard or any other class out damage me. And if so, it wont be much. I dont like to say it but learn 2 play. If you dnt believe and you play on Shiva EU /tell and lets do a Titan HM. Monks are awesome but 95% fail to play them right.


personally i don't think monk is that bad, it's simply ask way more skill to play the class than any other class in the game. in this we are all ok.
now the question is how make the class more...accessible without make it *faceroll* and give it more... freedom.
the point on which everyone is ok for say it's often a trouble is GL and the position we need to keep, that the two main concern about the class. (and the lack of ranged attack, give us back our chakram!!!!)
for the GL the most often solution proposed is increase the timer, i don't think is the main trouble, it's means to be hard to keep it up. the trouble is the idea to stick 21% of our damage into this, when the 15% of speed attack was more than enough for make it appealing.
let be honest if GL drop, your damage is screw for 20 sec. not because you don't hit fast enough, but because our damage are bad without the 3 stack! DRG get 10% of damage from a buff easy to maintain and easy to get. when mnk need a full rotation of 9 skill for get in fulltrottle.
i have already say it the solution about GL is not the timer, but the damage boost into it!
the position in the skill are the second main trouble of the class. for a martial artist (monk are this after all) the lack of frontal capacity is insane, the fact that we will try to pass on the side and behind for attack is... a nonsense. the monk is not a thief!!! worst our dps drop a lot if we don't get in the right position. a perfect example of fight where the monk loose dps because of this the demon wall in AK, we can't be on the side nor in the back.
the solution? give a frontal combo or simply pull out the positioning from the monk skill, the combo by itself is already a system enjoying enough, don't need to add more for please people of the V1.
All of the classes seem to have their own unique playstyle and mechanics. Some are more difficult to master than others, but I thought that was part of the appeal.
I picked MNK because I thought it would be the most challenging, and therefore most rewarding, class to play. If you are looking for something with a more straight-forward playstyle , there are other classes available.
That being said, I would not complain about a quality of life buff to GL![]()
I'd prefer if they made the difference in damage of side and rear attack and frontal attacks less dramatic OR give monk attacks more residual effects for disconnects and/or times where they can not get in position due to mechanics. This would assist monks in the future when they start to make encounters complex (assuming they will).
Else, they will end up like Sins/Shamans in rift were for many months (until they wised up). Can do good dps, but didnt have enough opportunities due to mechanics.
Don't have time to bullshit with the DPS meters but I can tell you as a MNK in full DL and +Relic wep(aka not the greatest gear) on Turn 5 on a non-legacy server, adding in Bootshine and True Strike for every other rotation is a DPS increase. As well as DOTs(ToD/Demolish) which play important roles in some boss fights. Have to switch to an add? Get the timing down and apply your DOTs before the add spawns. Don't want to pull threat on the add? Apply DOTs to give the tank enough time to get his enmity high enough. Your goal as a MNK is to constantly move your chain 24/7, so never stop attacking EVER. DoTs should really be up as often as possible and you should always be moving your chain 24/7, it helps with GL stacks never failing during boss fights while you're moving around. Fracture is cool but for long fights like Turn 4 in the Coil its not worth using since you already TP drained during AoE phases WITH a TP song up during that.
After playing a DRG to 41, SMN/BLM to 50, WAR is 38(will be my next 50) then most likely the DRG and bitching about MNKs greased lightning stacks. I honestly think its perfect fine, maybe a 3sec increase to make it less annoying. I just learned to ignore it for the must part and just try to keep attacking 24/7, of course you want to time your CDs with it but aside from that just ignore to keep your sanity. Focus on learning boss mechanics and watching threat, everything else will fall in order. I have grown to love MNK again after hating it for a week. Anything that doesn't move your chain is probably not worth using 90% of the time expect for ToD.
Won't lie, didn't read the entirety of the thread. However, my 2 cents.
Monks bring a unique 20% cure buff to the party. Bards can get this buff, but it's only 5%.
Monk's silence, while requiring opo-opo stance and knowledge of a fight(timing rotation to be in opo-opo), is one of the best interrupt silences in the game(lack of CD). I was switched from Black Mage to Monk for this silence, since paladin's silence requires the ridiculous animiation to go through before it hits and bard's has a cooldown.(This here is one of the biggest reasons I am switching, interrupts aren't going anywhere and I'm not stacking bards)
GL being increased to 15 seconds would be a great QoL buff for fights with high need to run out of things. That is my only gripe. When you play a PUG/MNK to 50, you start to feel the rotation, and it flows beautifully.


@Spythe: yeah it seems monk can do well in Coil 4, but before this you have ifrit, garuda, titan, AK,... where it's almost forced to loose GL at some point or we don't have the position for get the maximum dps.
other point, i have never say that the dps of the monk is bad, i say they need to give some confort to the class. another point it seems to be miss on what i say. the game will not stay fixed at 50 we will get a increase in the level cap. what do you prefer they do, continue to let us have the class like this one work more on the combo system? by taking out the damage of GL and taking out the position from the skill they can add other buff in the combo system later.
and finally a point really really important, in many fight before coil 4... Monk will be take only if people can't find better, and that is a trouble!
the change i propose are not game breaking, nor overpowered, since in terms of dps, it will simply reduce the time of the downtime because of the loose of GL, allows us to have more freedom as melee (we already have a lot at avoid as melee) by taking out the position from the monk skill.
Later a thief will be added, this class will be better at take position in it skill.
all that will give, it's some quality of play.

I understand that Monk does take a lot to master, but I don't think taking out the positional requirements is the way. Most of the difficulty is getting used to the rotations but now for those of us that main Monk and are good at it, it's all muscle memory. I enjoy playing the class a lot and have little to no DPS issues when compared to other classes. I think everyone agrees that some quality of life tweaks wouldn't be bad. It would be extremely boring if every class played like every other class. I have no issue with Bard being the way it is either (I secretly think they need a slight buff, don't let your heads explode at that one), if it seems that people want to jump on the "DPS bandwagon" it's fine with me. They are in every MMO and they never do tests themselves, they just see someone post it and follow it along, parroting the same talking points of herp to derp even though they are complete garbage. Those people are not worth my time or energy.
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