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  1. #1
    Player
    Steeled's Avatar
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    Jun 2013
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    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50

    A simple question about client<>server polling rate.

    So apparently SE is concerned that polling for character position too often would create server instability. Is it possible that the level of content control the polling rate? 4 man instances, even the story-mode raids could stick with .3s like it's currently set, but things like hardmodes could be set to .1s, or maybe .15s.
    (4)

  2. #2
    Player
    Gardes's Avatar
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    May 2012
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    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    How about just making the server do double and triple checks of player position when they're doing aoes? Most of the complaints are based on titan and he's pattern based. Seems like almost all the bosses are, anyway. Test the game based on 300-350 latency and see where the cast bar and actual attack animation differentiate and do checks on both of that. I've seen fighting games with training mode that lets you set pretend latency to let you practice the game as if you're fighting an opponent with high latency.

    Or stop making boss fights based on aoe near-if-not instant kills if you're so scared of harming your cheap servers, SE. I'm sure there are other ways to compensate for the leniency.
    (4)

  3. #3
    Player
    Wildsprite's Avatar
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    Jul 2011
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    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    they could change all of this by making it so the client could poll info to the server, but it doesnt work that way. the servers poll everything at 300ms without exception which is something that only works in a slow paced game which this isnt
    (4)

  4. #4
    Player
    Yukiko's Avatar
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    Mar 2011
    Location
    Limsa Nominsa
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    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    What about just giving the player more time to move away?
    The time from Middle of AoE till end of AoE is sometimes way too close... once you start a cast and are in middle of AoE you are trapped in the 0.3s position check - server doesnt even know that you are running for your life - no prediction at all, or just awful.

    Edit: Or what about stopping the OneHit mechanic of Bossfights? Seriously we are not playing an ActionRPG
    (1)
    Last edited by Yukiko; 10-03-2013 at 12:41 AM.
    Quote Originally Posted by Blackoutz View Post
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    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  5. #5
    Player
    Lhun's Avatar
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    Mar 2011
    Location
    Gridania
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    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Wildsprite View Post
    they could change all of this by making it so the client could poll info to the server, but it doesnt work that way. the servers poll everything at 300ms without exception which is something that only works in a slow paced game which this isnt
    If you do this it allows for packet injection. I vote NO. If there is any client polling you will get situations like Phantasy Star Universe where everything can be hacked.

    Duty servers should have a higher polling rate, that is all.
    (1)

  6. #6
    Player
    mindful's Avatar
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    Aug 2013
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    345
    Character
    Mindful Pizza
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Why not just ask the other mmo companies that got the entire system understooded or hire someone. That can fixed it in a week. This has been something all the other mmos and fps games had fixed like 8 years ago. From the old Halo 2 standby glitches.
    (4)

  7. #7
    Player
    Steeled's Avatar
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    Jun 2013
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    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Other mmos, mostly, have not been so position sensitive so position-polling rate is not an issue with them. I did not play TERA long enough to make it to endgame, so I don't know about them, and in AAA gaming, TERA is the only other MMO I've seen with positional sensitive combat like this.

    That, and all tanks had counters to slight lag. Combat in Warcraft, for instance, suppressed any evidence of the issue.

    If this game cloned wow's combat, noone would be complaining at all but the twisted irony (not really irony, but whatever) is that the game depends so vitally on player position and polls for it at such an infrequent rate that it can't be sure where the player actually is. Hence, you have players dying outside the "fire" on other player's screens.
    (3)
    Last edited by Steeled; 10-03-2013 at 08:04 AM.

  8. #8
    Player
    Elegance's Avatar
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    Aug 2013
    Location
    Ecclesia
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    120
    Character
    Elegance Ebonheart
    World
    Tonberry
    Main Class
    Carpenter Lv 50
    It feels like an online arpg gone wrong in that sense, to be frank.
    Those are typically the games where the servers try to predict where you are instead of trusting the client.
    (0)

  9. #9
    Player
    TommySmiles's Avatar
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    Aug 2013
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    22
    Character
    Tommy Smiles
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Steeled View Post
    Other mmos, mostly, have not been so position sensitive so position-polling rate is not an issue with them. I did not play TERA long enough to make it to endgame, so I don't know about them, and in AAA gaming, TERA is the only other MMO I've seen with positional sensitive combat like this.

    That, and all tanks had counters to slight lag in Warcraft, for instance, suppressed any evidence of the issue.

    If this game cloned wow's combat, noone would be complaining at all but the twisted irony (not really irony, but whatever) is that the game depends so vitally on player position and polls for it at such an infrequent rate that it can't be sure where the player actually is. Hence, you have players dying outside the "fire" on other player's screens.
    Sorry Pal, but you didn't play wow end game than. There's twice as much stuff to dodge in those end game raids than there is in this first tier of end-game content (through titan).
    (0)

  10. #10
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
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    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Yes, I did. There's fire to get out of, but the stuff rarely ever oneshots, and usually, even on hardmode, isn't incredibly damaging by itself, but is a killer coupled with other fight mechanics, because they expect some reaction time.

    I played during Wrath and Cata. For instance, Professor Putricide had his green ooze which you needed to get out of quickly but it didn't one shot you.

    This combat, however, expects you to not take any of the damage most the time, so it's reasonable to have several one shot mechanics.

    There's a difference between dodging something (before hand) and getting out it after the fact.

    Heck, the final boss of Qarn poops all over Naxxramas Safety Dance.
    (2)
    Last edited by Steeled; 10-03-2013 at 07:02 AM.