Quote Originally Posted by pandabearcat View Post
I think it is too much work (aka, too hard to balance) if the limit breaks were all entirely different, as in had different effects.
I think what most people want is for them to just be graphically different from each other. They can remain functionally the same for the sake of balance, (don't want certain classes getting picked just because their limit break does something better) just make it where each class has a different looking attack. When I first saw Omnislash on a Dragoon it was so wrong...