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  1. #11
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    I would like to see it go beyond a visual animation

    Monk (dps): does x damage, increasing the damage the mob takes by y for the next z seconds
    dragoon (burst): huge mega jump that does pretty much the damage of the LBs now
    white mage (heals): same as healing LBs now, revive on 3
    scholar (heal + shield): heals 25-40% as much as white mages, provides a bubble for 30-50%, revive on 3
    warrior (soak tank): Increases the parties hp by xx%, damaging abilities heal the caster xx%
    paladin (defensive tank): lowers the damage the party takes by xx% (probably a bubble as well)
    summoner (DoT class): Meteor storm type, doing damage to a large area over time (more damage total than blackmage)
    black mage (burst AoE): large meteor doing large amount of burst damage to the target area

    I'd also be all for each class having its own limit break bar even independent to them, however if, say, 2 DPS did their LB at the same time it would combine into an effect more powerful than the sum of its parts, or a tank and healer and so on.
    (0)

  2. #12
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by pandabearcat View Post
    I think it is too much work (aka, too hard to balance) if the limit breaks were all entirely different, as in had different effects.
    I think what most people want is for them to just be graphically different from each other. They can remain functionally the same for the sake of balance, (don't want certain classes getting picked just because their limit break does something better) just make it where each class has a different looking attack. When I first saw Omnislash on a Dragoon it was so wrong...
    (0)

  3. #13
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I'd be down with unique animations, or at least some interesting story element to explain why we all lb the same with these magic conjured weapons.

    I think BRD lb makes a lot of sense and is an intentional balance question. Bards have great sustain dps and range, the price for the range is the loss of single target lb (now this probably isn't an adequate price to pay for their range and dps, but its something). Not to mention, it is really powerful and does support the theme of the class to have a support healing lb to call on rather than having the healers stop to use it.
    (0)

  4. #14
    Player
    Xenob's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    48
    Character
    Oni Sixx
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by PiedPiper View Post
    I'd be down with unique animations, or at least some interesting story element to explain why we all lb the same with these magic conjured weapons.

    I think BRD lb makes a lot of sense and is an intentional balance question. Bards have great sustain dps and range, the price for the range is the loss of single target lb (now this probably isn't an adequate price to pay for their range and dps, but its something). Not to mention, it is really powerful and does support the theme of the class to have a support healing lb to call on rather than having the healers stop to use it.
    I'm one of the few bards who actually likes our lb. The time it takes to cast is way time long IMO to be "down" a healer to cast.

    I am also probably in the minority in the fact that I hate the idea of limits breaks.
    (0)

  5. #15
    Player
    Modified's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Gryffin T'sai
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Why is everyone saying DRG's should get a mega jump for LB?

    Seriously? give me bracelet attacks for my DRG Limit breaks
    (0)

  6. #16
    Player
    heit's Avatar
    Join Date
    Jun 2011
    Posts
    80
    Character
    Reeve Makoto
    World
    Tonberry
    Main Class
    Lancer Lv 60
    I quite like the Braver animation for DRG.

    But yes, it looks odd coming from a MNK.

    Also I feel as though the PLD limit is less climactic then the others.

    Might be something they change down the line with new jobs?
    (0)

  7. #17
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Ideally every Job would have a unique LB that was useful...I mean that is not too much to ask is it?
    (0)

  8. #18
    Player
    Vagrant-0's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Valado Vulado
    World
    Lamia
    Main Class
    Arcanist Lv 50
    I think the bigger issue here is just simply how worthless the healing and tank limits are.

    The heal limit is just a single party heal... It's useless because it has no extra healing over time, no added protection, just a single heal that's about as effective as a Medica (but takes longer). In any real fight, this becomes extremely worthless as bosses have a tendency to 1-2 hit kill everyone other than the tank. Limit appears to do the same exact thing regardless of how many limit bars are charged making it even more worthless.

    The tank limit is just a very short duration protection... Aside from extremely rare cases where a boss does a large full field AoE (like titan) the duration on this protection is just simply not long enough to be a significant factor in living through the fight. As a trade-off, it also has to be timed perfectly and usually by the very character who was near the boss and would be taking the greatest hit.

    Compared to the DPS limit... Which usually knocks about 1/6-1/10 of the boss's life off at 2 bars, completely kills any adds in the area, and generally makes most of those Damage output tests (Ifrit's nails, Titan's heart, ect) more trivial and thus making a mechanic based wipe much less likely.


    I don't care for class unique limits (since this leads to people picking party classes solely for what limit can be done), but rather would like to see the tank and healing limits actually become useful.
    (1)

  9. #19
    Player
    Laiyenu's Avatar
    Join Date
    Aug 2013
    Posts
    227
    Character
    Laiyenu Rae
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Just my spinoff
    BLM - Ultima , Comet, etc. (fine as is imo)
    DRG - Hyperjump (makes sense)
    BRD - Nameless Song - Support LB maybe a full round of buffs - Group regen/ Magicka Barrier/Attack Power/Magic Power Buff
    MNK - Suplex. (JK Final Heaven is suitable)

    WHM - Full heal / raise (lvl3 No delayed animation, no threat, resets Tanks threat to 100% of what they were tanking before death).
    SMN - Greater Summon - Summons a full size of whatever Egi you have for 1 minute.
    SCH - - Increases Move speed, Restores MP (% based), restores HP (% based), Cuts Casting time and Skill animation time by 50% for all group members for 15-20 seconds. , Creates Magicka barriers for all party members based on currect Hp as of use (lower Hp = greater shield)
    WAR - Slaughtering Sacrifice - Shields the warrior with a shield equal to 8x his Max HP for 1 minute, every strike against the shield inflicts a stack of Bleed DoT on the attacker (up to 10 stacks) Bleed increases all Dmg taken by 1% per stack and increases the warriors Threat each time the target takes dmg with bleed from any source (Threat transfered to warrior).
    PLD - Fine as is atm.
    (1)


    I'm the Bloodgaru Queen.

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