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  1. #1
    Player
    elementxstyle's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Kiryu Toshi
    World
    Coeurl
    Main Class
    Archer Lv 50

    Unique Limit Breaks Needed

    Every class should have a unique limit break that corresponds with their class.

    Bards currently just spit out Healing Wind and there's nothing unique about the limit break for this slot. During the character creation, the intro movie, when we first see the Masked Man; we do this powerful aimed shot at him - why isn't this our limit break? We need a damage limit break - or if not damage - perhaps something that corresponds with being a Bard. Perhaps Bard's limit break would buff the whole party for a certain duration.

    SMN should also have a limit break associated with Summoning something to deal some damage. What was fun about VII was using summons and a big primal appeared to deliver a powerful blow to the enemy.

    Right now, it feels like this system was an after thought; and limit breaks don't feel very unique.
    (8)

  2. #2
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    I pretty much agree with this, not to mention the single target limit break makes no fucking sense, why would a Dragoon use Braver, Blade Dance or Final heaven?
    (1)

  3. #3
    Player
    Paiyne's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Paiyne Xenix
    World
    Odin
    Main Class
    Gladiator Lv 70
    Least it makes more sense than a pugilist doing it!

    But I agree that this would be a nice to have, though I would prioritise other issues first like the server side handling delays or some class QoL changes.
    (0)

  4. #4
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Do you mean if I trigger the LB as a MNK it should do a different move than if I triggered it as a DRG?

    If so i completely agree!

    Personally I think there should be 2 for each class. A generic one and a class specific one. The class specifics are only level 3 and you can still trigger your generic lvl 3 if you wish.

    BLM - Comet, Chainspell (Gives you 0 cast time on all spells)
    DRG - Generic DPS, Hyperjump?! (Does several jumps one after another)
    BRD - Normal Heal one as is now, Twelve Arrows (does a 12 fold attack for each god split among all targets in the area. If 1 target they take all 12 hits).
    MNK - Generic DPS, Aligned Chakra (Think 100 fists for the party. Everyone gets a 0gcd for a set time and the party goes wild!)
    WHM - Generic heals, Pacafism (You and any other caster class are granted 1 enmity for the duration and cannot generate enmity)
    SMN - Attack dependent on which Egi you have out, Aetherfont (Everyone unlimited MP?)
    SCH - Heals, Friends of faeries (A number of faires turn up for each party member there and everyone has their own personal healer for the duration)
    WAR - Basic Defence, Bloodsport (All damage done heals for 200% and you cannot be KO'd even if you hit 0hp. if you are at 0 when it finishes then you die)
    PLD - Basic Defence, Valiant (Your block rate increases to 80% and your block ammount doubles. Each succeful block has a chance to either stun, blind or Dot the enemy, these can stack.)
    (0)
    Last edited by Terabyt3; 10-02-2013 at 06:32 PM.

  5. #5
    Player
    rzr22's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Amarant Morteza
    World
    Cactuar
    Main Class
    Summoner Lv 60
    This is one of the largest reasons I feel Limit Breaks were an afterthought. Yoshi-P can stand by his desire to only have three Limit Breaks if he wants, but at least give them their own friggen animation.

    Heck, maybe SMNs might at least get a slight nod to their past by giving them a summon limit break instead of a meteor. It doesn't even have to be a primal if we're sticking to the lore, but something big and grand. Hell, the SMN story already shows larger egis than you control.

    Some parts of this game feel rushed, and this is one of them.
    (0)

  6. #6
    Player
    Seikon's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Seikon Kai
    World
    Lamia
    Main Class
    Archer Lv 70
    This is the main reason why I think Bards were dealt with the healing LB and not because of some master design philosophy. It makes absolutely no sense for them to slash at a boss with a sword from 20 yalms away and it definitely doesn't make sense for them to take out a staff and summon a comet lol. So what's left over? A DPS class that has 1 cooldown self heal and absolutely no resurrection capabilities with a freaking healing LB that can do all of those to everyone. lol.
    (0)

  7. #7
    Player
    Etgar's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Maduin Jakkra
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    This is what I was thinking when I first used a LB as monk. Just why am I using a sword anyway? LB level 3 for Monks is great, it feels right, as does whm and pld, but not the other classes.
    (0)

  8. #8
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I think it is too much work (aka, too hard to balance) if the limit breaks were all entirely different, as in had different effects.

    I like the idea of how it is now, but I agree they should have different effects based on class.

    Like...

    Monk - Tifa's limit breaks (2, then 4, then all 7 punches)
    Lancer - Jump, Juump (just kidding, hyper jump), JUUUUMMMMMP (lol, i mean dragon dive)
    BLM - current ones are fine, skyshard -> meteor shower -> METEOR
    Summoner - Because summoning primals/bahamut is probably storyline breaking, lets go with unused summons. Choco/Mog (teehee) -> Kjata (tetra element!) -> Alexander (judgement!)
    White Mage - current ones fine, Healing Wind -> Breath of the Earth -> Great Gospel
    Scholar - lets use summoning animations, clear tranquil (just the animation) -> Carbunkle (this fits pretty damn well) -> phoenix
    Bard - songlike animations, healing wind -> pulse of life -> siren summon (but with the bard instead of siren).

    Tanks -> no clue.
    (0)

  9. #9
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by elementxstyle View Post
    Every class should have a unique limit break that corresponds with their class.

    Bards currently just spit out Healing Wind and there's nothing unique about the limit break for this slot. During the character creation, the intro movie, when we first see the Masked Man; we do this powerful aimed shot at him - why isn't this our limit break? We need a damage limit break - or if not damage - perhaps something that corresponds with being a Bard. Perhaps Bard's limit break would buff the whole party for a certain duration.

    Right now, it feels like this system was an after thought; and limit breaks don't feel very unique.
    Firstly, bards definitely do NOT need a damage dealing LB. They are overpowered DPS as is. However, I do agree that the LB system is quite limited and does appear to be an afterthought. It would be nice to see more variety in the LBs, but balance has to take precedence, and right now several jobs are completely out of balance.
    (1)

  10. #10
    Player
    charja's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Charja Warmonger
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    Bards get a healing LB because, when you need to have it used, the healers are probably getting their ass kicked by how much healing they have to put out. The bards are there to alleviate some of the weight from the healer's shoulders. Also, having a "non-healing" class have a healing limit break lets you rez healers if they both happen to die to a certain mechanics, without having to wipe necessairly.

    Also swords or comets doesn't make sense for bards.

    Bards = lift spirits of the party, when they introduce another job for archers, along the lines of sniper, then you'll get your single tgt LB
    (0)

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