Another annoying aspect is when your locked in during battle that any mob larger than you will make the camera stuck at your feet. I dont always lock on have it keybinded cause as a monk it makes things easier to get around the mob.
Another annoying aspect is when your locked in during battle that any mob larger than you will make the camera stuck at your feet. I dont always lock on have it keybinded cause as a monk it makes things easier to get around the mob.



I really hope the zoom camera issue is fixed.
Good thread camera does need some improvement its annoying, please do not take away my White Knight affiliation because i think camera needs fixed...lol
I was running the Manor last night for the first time and had to keep zooming the camera back out all the time... that was the first time I noticed it does this... I would like this fixed as well.
Ditto here, :/ I use camera moving around A LOT, and its annoying me to zoom out each time.
Only those who try will become.
YES! This has been driving me crazy. I hope they look into it. I hate doing CM run and I don't get the first 2 cannons. The other ones put me with this horrible camera angle. I can do it but it not as accurate as it could be.



Because the camera move not always with the character.
If you zoomed out and you run your character in the direction of the camera/your screen, the character run nearer to the camera before the camera also start to move back. If you run away, the camera wait until the distance is again the old distance before it follow the character.
It's like the camera is a physical thing and your character run to it or run away from it..
Last edited by Felis; 10-02-2013 at 10:40 PM.
Yep, always backspinning on the wheel whilst trying to find a camera angle that gets far enough out to see any imminent danger before it hits.


The camera not going back to your set level of "zoom" is one of the most annoying things in the game(especialy if you use a gamepad, but annoying enough no matter what control scheme).
Like others said, it both screws with targeting as well as vision and realy needs to be addressed, hopefully we can have devs look into this soon?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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