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  1. #35
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    I was playing around a bit with the Parry mechanic on Warrior and parsing data on different setups.

    I would still need to do 1000's of more tests and on varying level ranges of mobs but so far but it seems the stat "Wall" for Dex/Parry is related to mob level.

    On the level 47 Efts I was testing on (because you can just stand close and they will forever AA you and auto regen is enough to never die)
    when I was able to get
    Parry above 470 and Dex above 235 then I jumped up to ~25% Parry rate (only tested with 500 hits)
    With much higher Parry and lower Dex I only hit around 18% Parry Rate.
    With much higher Dex and a lower Parry I only hit around 13% Parry Rate.

    Edited: Further testing on low level mobs (Lvl 43) showed no difference in parry chance compared to the lvl 47 Mobs. I suspect that one of my stats, either Parry or Dex or a combination hit the next level at what would appear to be related to mob level. Pretty much assume that mob level has no relevance to parry chance and it was only a coincidence. The next Parry/Dex wall is too high for me to hit with my gear @ 470 Parry and 236 Dex, but it would be cool to know what the next level would be (30%-35%?) I suspect it's probably around 510-520 Parry and 270-280 Dex. But that would sacrifice a lot of other stats to hit maybe 9% mitigation on only things that can be parried.

    I don't have the gear to attempt 500 Parry and 250 Dex on level 50 Mobs. Or to test with those stats on the lvl 47 Efts. I will probably try on lower level mobs but I think the amount of misses might skew the results even though I can manually ignore them. By ignoring them it's not sure if they would have been a hit or parry, so it still kind of skews the results.

    Edit to add:

    Would just like to add as well that my Paladin with Holy Shield was getting 13% for both Block and Parry (Combined 26% chance of mitigation) With added Dex (237) it moved to 15% Block and 17% Parry for 32% chance of mitigation.

    So from ~6% to 7.5% mitigation by increasing Dex on PLD. (Block @ 25% and Parry @ 22%) (47 pts of dex on my character from 190 for lvl 47 mobs)

    On war it was ~4.5% to ~6.5% by getting both Parry and Dex over the wall. (@ 405 STR for 25% Parry)

    It looks like Parry will have better scaling per stat on Warrior once we get higher stats. Hopefully more in depth testing will show that. But it will also require really good gear (Full HQ + Melded Gryphoskin vs DL/Myth Accessories) and stacking STR and DEX without sacrificing VIT and Parry.
    (2)
    Last edited by Judge_Xero; 11-03-2013 at 12:27 PM.
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