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  1. #1
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    Raist's Avatar
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    Quote Originally Posted by Appleh4x View Post
    ITT no one who understands the consequences of an overloaded server. http://www.linfo.org/congestion.html When you limit the bandwidth coming in it gives you the 90ks and lag, they are definitely related and if you can't see that you shouldn't be posting in a tech support forum acting like you know how anything on how a network functions.
    Did you even read the document you linked to?

    Network Congestion Definition



    Network congestion is the situation in which an increase in data transmissions results in a proportionately smaller increase, or even a reduction, in throughput.

    Throughput is the amount of data that passes through the network per unit of time, such as the number of packets per second. Packets are the fundamental unit of data transmission on the Internet and all other TCP/IP (transmission control protocol/Internet protocol) networks, including most LANs (local area networks).

    Congestion results from applications sending more data than the network devices (e.g., routers and switches) can accommodate, thus causing the buffers on such devices to fill up and possibly overflow. A buffer is a portion of a device's memory that is set aside as a temporary holding place for data that is being sent to or received from another device. This can result in delayed or lost packets, thus causing applications to retransmit the data, thereby adding more traffic and further increasing the congestion.

    Congestive collapse is the situation in which the congestion becomes so great that throughput drops to a low level and thus little useful communication occurs. It can be a stable state with the same intrinsic load level that would by itself not produce congestion. This is because it is caused by the aggressive retransmission used by various network protocols to compensate for the the packet loss that occurs as a result of congestion, a retransmission that continues even after the load is reduced to a level that would not have induced congestion by itself.

    Network congestion is somewhat analogous to road congestion. One technique that has been used with some success to deal with road congestion is metering, in which the rate of vehicles entering a road or area is restricted by signals. Many economists advocate pricing (i.e., charging to use the roads, with higher prices when congested) as a more efficient congestion reduction technique. Such congestion pricing has become much easier to put into practice in recent years as a result of advances in electronics technology.

    However, there are also some important differences. For example, it can be much easier and less costly to increase capacity in communications networks than in road networks. Also, communications network traffic can be compressed in many cases, whereas road traffic cannot. In addition, communications network traffic can often be rerouted at essentially zero cost (when alternative routes exist), whereas large costs (particularly in terms of lost time) can be incurred from rerouting road traffic.

    Various techniques have likewise been developed in attempt to minimize congestion collapse in communications networks. In addition to increasing capacity and data compression, they include protocols for informing transmitting devices about the current levels of network congestion and having them reroute or delay their transmissions according to congestion levels.
    Notice that congestion can happen at any given point in the route---this document clearly points that out. This is what we have been getting at in all these other threads you keep "poo-pooing" in. We are seeing signs that there is ALSO periodic congestion in the routing. Fixing things at the endpoint does NOTHING.... N O T H I N G to alleviate congestion at a router that is not connecting to that endpoint, but somewhere in between.

    The very document you just linked to even talks about mitigating congestion in routing---the very thing we've been trying to investigate. It even goes so far as to talk about the practice of rerouting to mitigate congestion.
    (0)

  2. #2
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    Quote Originally Posted by Raist View Post
    Did you even read the document you linked to?



    Notice that congestion can happen at any given point in the route---this document clearly points that out. This is what we have been getting at in all these other threads you keep "poo-pooing" in. We are seeing signs that there is ALSO periodic congestion in the routing. Fixing things at the endpoint does NOTHING.... N O T H I N G to alleviate congestion at a router that is not connecting to that endpoint, but somewhere in between.

    The very document you just linked to even talks about mitigating congestion in routing---the very thing we've been trying to investigate. It even goes so far as to talk about the practice of rerouting to mitigate congestion.
    Except for the FACT that Se said it was congestion on their own server causing issues.
    (1)

  3. #3
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    Quote Originally Posted by Appleh4x View Post
    Except for the FACT that Se said it was congestion on their own server causing issues.
    That copy/paste email you got was pertaining to the hard 90000 error disconnects. How many times does that distinction have to be made?

    If you are receiving an Error 90000 when attempting to access FINAL FANTASY XIV: A Realm Reborn, please try again later. This error simply means that the server is congested and you will need to keep trying until you are able to login. We apologize for any inconvenience this may cause you.
    In order to experience the latency/lag, you have to first connect and get in the game.
    (0)
    Last edited by Raist; 10-03-2013 at 04:06 PM.

  4. #4
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    Quote Originally Posted by Raist View Post
    That copy/paste email you got was pertaining to the hard 90000 error disconnects. How many times does that distinction have to be made?



    In order to experience the latency/lag, you have to first connect and get in the game.
    Nice point I missed that. Yah if you're getting 90k'd before you even get into the game that is not even close to what everyone else is talking about. Hell even my 90k's don't fall under that heading.

    Oh btw, you do understand the fact that Server Congestion =/= Network Congestion 100% of the time.

    Point in case, during open beta, early access and launch the reason the servers were congestion was due to server capacity, ie the servers themselve were not physically and/or logically large enough to handle the population. Server capacity is a hardware issue, hell they are still having capacity issues in regards to the server because they neglected to separate the NA and EU datacenters. Personally, what I think they should do is get on the Red Phone and call Blizzard to get an emergency consult on how to properly setup and maintain datacenters. Now I'm not saying that Blizzard is perfect, but come on, not splitting NA and EU to their own datacenters? Really?
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    Last edited by Gonzothegreat198; 10-03-2013 at 04:29 PM.

  5. #5
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    Quote Originally Posted by Appleh4x View Post
    ITT no one who understands the consequences of an overloaded server. http://www.linfo.org/congestion.html When you limit the bandwidth coming in it gives you the 90ks and lag, they are definitely related and if you can't see that you shouldn't be posting in a tech support forum acting like you know how anything on how a network functions.
    Here's another point you are getting confused over. You seem to think that just because an overloaded server can cause a 90k error and lag, that means all 90k errors and lag are being produced because of an overloaded server. This is wrong. An overloaded server (the illness) can produce 90k errors and lag (symptoms), but sometimes the symptoms you are seeing, in this 90k and lag, don't always indicate the same illness.

    One symptom of Asthma is shortness of breath, however just because you have the symptom shortness of breath, does not mean you have asthma.
    (1)

  6. #6
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    Quote Originally Posted by Appleh4x View Post
    So after requesting a refund for the subscription I paid for this month because I haven't been able to play this is the message I received from SE support:

    "Dear Customer,

    Regarding your request for account support. Please find your answer below.

    If you are receiving an Error 90000 when attempting to access FINAL FANTASY XIV: A Realm Reborn, please try again later. This error simply means that the server is congested and you will need to keep trying until you are able to login. We apologize for any inconvenience this may cause you.

    Thank you for contacting the SQUARE ENIX Support Center."

    Take that you white knight "gurus" of supposed throttling knowledge.

    Oh and here is a wikipedia quote from their Network Congestion article: "In data networking and queueing theory, network congestion occurs when a link or node is carrying so much data that its quality of service deteriorates. Typical effects include queueing delay, packet loss or the blocking of new connections. A consequence of these latter two is that incremental increases in offered load lead either only to small increases in network throughput, or to an actual reduction in network throughput."

    So that is ALL OF THE ISSUES DESCRIBED.
    have u tryed forwarding your ports... some gateways pick this game up as a p2p when its not... or do u just whine about ur issues and not try and fix them
    (0)

  7. #7
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    Quote Originally Posted by Appleh4x View Post
    Take that you white knight "gurus" of supposed throttling knowledge.
    [...]
    ALL OF THE ISSUES DESCRIBED.
    So you just read a Wikipedia article and suddenly promote up to the top of networking gurus...

    However, I'm sorry to tell you, you are as wrong as you could be.
    1. There IS throttling issues by ISP (I don't know why you're assuming only one problem can exist, maybe you don't have this issue, but many people is suffering from that - fortunately not me)
    2. The biggest problems at the moment are from game design (from, mostly, a networking point of view)
    3. Server congestion will deteriorate quality of service, yes, this is probably happening right now, could be, but I doubt so, and if it is happening, it is heavily eclipsed by the other issues
    (0)

  8. #8
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    Quote Originally Posted by Vektrat View Post
    So you just read a Wikipedia article and suddenly promote up to the top of networking gurus...

    However, I'm sorry to tell you, you are as wrong as you could be.
    1. There IS throttling issues by ISP (I don't know why you're assuming only one problem can exist, maybe you don't have this issue, but many people is suffering from that - fortunately not me)
    2. The biggest problems at the moment are from game design (from, mostly, a networking point of view)
    3. Server congestion will deteriorate quality of service, yes, this is probably happening right now, could be, but I doubt so, and if it is happening, it is heavily eclipsed by the other issues
    I never claimed to be any sort of guru, I'm actually just pointing out the most obvious reason to an issue. SE says their servers are congested and that is why people can't log on. What is another side effect of congestion? Lag.
    (1)

  9. #9
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    You can read servers being congested in two manners
    1. First: More technical, network/server congestion, when you're talking about an issue/problem
    2. Second: The literal, and most known, direct English meaning of the word: full

    Now if you're around engineers and are having network issues, you'll probably be using the term congestion.

    If you're a business running a service for a bunch of users with no technical knowledge, I doubt you'll be using technical slang, thus I believe the use of the word "congested" goes as a synonym of "full", without need of it to being related to network issues; which I suppose is what they're doing.

    Honestly, even if their servers suck, I don't see a company going "HEY OUR SERVERS ARE SO LAGGY RIGHT NOW YOU BETTER STAY AT THE DOOR", not the best marketing approach.

    Googling "server congestion" and clicking on the first link (Network congestion) can mislead you to confuse technical slang with a more plain meaning of the word: "The servers are full."

    Now, if they don't let you login because the servers are full, they're doing this because if they allowed more people, the servers would be way over their capabilities and then real network congestion issues would start (such as lagspikes).
    (0)

  10. #10
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    Mishayangg's Avatar
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    My ping is fine in the morning, bad in the evening. Yes, it is due to the amount of ppl logged into the servers. Increase capacity SE and do it now!
    (0)

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