I leveled war and pld tgt til 38 pretty much via dungeons only cuz it was easy to do queue and fun to fight in a group. I couldn't help but to notice that the PLD mechanics seems to be so much more suitable for group/trash tanking.
First, the pre-emptive defensive skills mitigate a lot of difficult-to-foresee damage from groups of mobs.
VERSUS WAR: WAR defensive skills are reactive, and just arn't as effective against a large group of mobs with inconsistent attack patterns.
Secondly, PLD has a fool-proof, sure-hit 360 degree enmity tool that we could literally spam (albeit to a certain extent), and most importantly, it does not interrupt our combos, and does not wake up sleeping mobs.
VERSUS WAR: grabbing aoe enmity as a WAR is easy if 1) mobs are not slept; 2) well positioned, which is hard even at lower level dungeons such as Lady Amandine when she spawned the adds, when as a PLD I could just run past them and Flash while as a WAR, Overpower required me to station myself properly. But most importantly, Overpower breaks our combo and impedes Wrath gain.
Thirdly, Shield Swipe. If you have used it extensively, you would know how much it prcos when you are fighting a group of mobs - practically all the time. Rotating through all the engaged and awake mobs means complete mitigation of damage or so in a very short period of time.
VERSUS WAR: I guess we do have Haymaker ^^;
Fourthly, the ease of PLD combos allows us to easily rotate through multiple mobs amidst the chaos to grab hate with ease.
VERSUS WAR: WAR, assuming its focus on self-heal and tactful use of wraths, relies heavily on Combos. Using Overpower breaks our combos and make wrath-gain impossible. Also, when the situation does not allow Overpower, and hence requires us to rotate through the mobs, the mechanics is just more difficult compared to PLD as we need to have Maim buff up all the time; using Berserk as often as we could for effective healing, which disables us momentarily etc
Finally, the ease of switching between Shield and Sword Oath indicates that PLD is meant to be alternating between them when the situation calls for it, moreover, it has been proven (at least in my impression) that PLD dmg is not sub-par when we are out of Shield Oath.
VERS WAR: turning off Defiance is also easy... but being reliant on Wraths, the cost of having Defiance off is in fact that full stack of Wrath and the immediate readiness to turn into full tanking mode as opposed to switching from Sword to Shield Oath.
When it comes to single-target tanking, we all know that WAR requires a more tactics (at least at this moment, when we, and possibly the dev, are still trying to figure things out). Nonetheless, the philosophy behind WAR is based on self-heal and precision in executing proper rotations in the right circumstances, thereby achieving partial self-sustainability, which could relieve a lot of stress on the healer (or otherwise if the WAR screws up). Letting a WAR tank a single monster seems to be a much more idea idea as far as mechanics are concerned from how I am playing these 2 classes so far. But then again, I'm only 38 and am merely basing my judgment on my impressions and personal play style.
Thoughts?