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  1. #1
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ninjiitstu View Post
    I wouldn't pay much attention to him. He has no experience with endgame even on his pally. He also doesn't have a 50 WAR. He has no idea what IB does or doesn't do. He has had it for literally 1 level. lol
    Pardon but this is coming from someone who has done nothing but make false suggestions and horrid arguments.

    "Well its less than 10% when you consider Warrior cooldowns."
    but you ignore Paladin cooldowns?
    How about the fact that the 10% is IGNORING blocking by itself?
    Or RoH?

    Congratulations you have played endgame.
    Doesn't mean you properly understand what goes in the class, and fact of the matter is you and Uliq are wrong.
    I admire how passionate you are, but t doesnt change the fact that Warriors need a buff.
    Why you don't want one is beyond me.
    Hell if you look at your health pool and then compare it to your average IB heal, you'll find your health is scaling more quickly than your IB health is currently.
    Which means as you gear up, IB makes up less and less of recovering your health pool. This means it NEEDS to be changed for long term purposes so you DONT end up re-rolling your job,

    Or you can get off my D and gee tee eff oh since you have an issue with people looking out for your interest.
    (1)
    Last edited by Leiron; 10-04-2013 at 10:31 AM.

  2. #2
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    I was stating a simple fact. Your arguing me who plays warrior about dieing in one hit. I tank warrior with the best of them and I know. You really should read the post before you decide to post irrelevant information. All your cushion is useless if you can't back it with some type of defense. That's just like stating BLM for Piety so you can fire more before transposing. Heads up. Stating strength gives backbone to your cushion because you heal more. My argument stands against armor. The only warriors complainging are those above 45 that's hit the limit of warrior armor because all armor 50+ doesn't increase their damage one bit.

    Why is there a post limit? -_-

    looking at these. http://ffxiv.gamerescape.com/wiki/Warrior there. Thanks for telling me that. Gives me motivation to continue to 50 to see for myself.
    (0)
    Last edited by Uliq; 10-04-2013 at 11:00 AM.

  3. #3
    Player
    Ninjiitstu's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Check Mate
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Uliq View Post
    I tank warrior with the best of them and I know. Stating strength gives backbone to your cushion because you heal more. My argument stands against armor. The only warriors complainging are those above 45 that's hit the limit of warrior armor because all armor 50+ doesn't increase their damage one bit.
    How exactly when you are only level 40?

    Any STR on armor increases damage. So right there you are wrong. A good deal of them have Determination on them as well. Also increases damage. Not quite sure what armor you are looking at, but try again.
    (1)

  4. #4
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Uliq View Post
    snip
    No..it is not the same as Piety.
    Piety is ignored because the pool increase doesn't outweigh the damage increase.
    In the case of Warriors, it is the other way around.
    While strength does increase the heal of inner beast, the increase in your healing just does not outweigh putting in the same points into vitality.
    So I am sorry, but you are wrong in this matter.

    IB should give you a shield, no wasted healing there, and provides mitigation.

    Furthermore keep in mind, inner beast is a reactive heal.
    If you healed yourself back to full, and a WHM healed you at the same time, their heal would be wasted.
    A shield would be far bettr.
    No wasted healing.
    (0)
    Last edited by Leiron; 10-04-2013 at 11:12 AM.

  5. #5
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Leiron View Post
    A shield would be far bettr.
    No wasted healing.
    A shield would be far better. But keep in mind it would also be pro-active. If I knew a big hit was coming in I could put up the shield, and then mitigate the damage essentially before it happens.

    This would be super nice in terms of balance, but it might go against their design goals (maybe they like WAR dipping dangerously low every time they take a big hit?) I'm not sure.
    (3)

  6. #6
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    A shield would be far better. But keep in mind it would also be pro-active. If I knew a big hit was coming in I could put up the shield, and then mitigate the damage essentially before it happens.

    This would be super nice in terms of balance, but it might go against their design goals (maybe they like WAR dipping dangerously low every time they take a big hit?) I'm not sure.
    Make it so the Shield also applies a 50-75% healing boost to the next cure spell cast on the WAR. That way you can either buff up with Shield before a big hit to absorb it and reduce damage, or use it after to let the mages top you off easier and give you a bit of buffer to survive the next few auto-attacks. If you lose the shield early you lose the healing buff, and alternatively the shield goes away once a Cure spell is cast.
    (0)

  7. #7
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Hachiko View Post
    This would be super nice in terms of balance, but it might go against their design goals (maybe they like WAR dipping dangerously low every time they take a big hit?) I'm not sure.
    I would have to agree. A PLD acts before damage is delivered; a WAR acts after damage is delivered. A shield would make WAR proactive.
    (0)

  8. #8
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    I would have to agree. A PLD acts before damage is delivered; a WAR acts after damage is delivered. A shield would make WAR proactive.
    Well the idea that WAR is all reactive is kind of not accurate in the first place. Our only really "reactive" mitigation is Inner Beast

    Featherfoot = Proactive
    Foresight = Proactive
    Convalescence = Proactive
    Thrill of Battle = Proactive (but can be used as reactive)
    (1)

  9. #9
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Hachiko View Post
    Featherfoot = Proactive
    Foresight = Proactive
    Convalescence = Proactive
    Thrill of Battle = Proactive (but can be used as reactive)
    I highly disagree. Only Foresight is innate and proactive. Featherfoot is cross-class and proactive. Thrill of Battle is either, because it always recovers 20% of your HP. Convalesce is reactive; the ability won't do you any good until you've already been hit. It is also cross-class. IB is reactive, Bloodbath is reactive, Wrath's healing bonus is reactive, Storm's Path is reactive (and sucks), and cross-class Mantra and Second Wind are reactive. So what you really have are:

    1-2 innate proactive (Foresight, Thrill of Battle)
    2 cross-class proactive (Awareness, Featherfoot)
    5-6 innate reactive (Defiance, Inner Beast, Bloodbath, Mercy Stroke, Storm's Path, maybe Thrill of Battle), plus 3 more which enhance reactive (Berserk, Maim, Storm's Eye)
    3 cross-class reactive (Second Wind, Convalesce, Mantra)

    Innately, reactive outnumbers proactive 5-1 if you exclude ToB or 6-2 if you include it in both. In total, you have at 3-4 proactive and 8-9 reactive, plus 3 more which support reactive. This is clearly intended to be a reactive tank, not a proactive one. Compare to PLD:

    6 innate proactive (Rampart, Sentinel, Bulwark, Shield Oath, Hallowed Ground, Awareness)
    1-2 cross-class proactive (Foresight, Stoneskin if you're really smoking something)
    1 innate reactive (Convalesce)
    2-3 cross-class reactive (Mercy Stroke, Bloodbath, Stoneskin if someone hit you on the head really hard), plus 1 which can play a minor support to reactive (Fight or Flight)

    It's clear enough that innate PLD is almost exclusively proactive while innate WAR is almost exclusively reactive. PLD's proactive abilities are also simply more potent than WAR's, and the opposite is true of reactive abilities for PLD. WAR gets more abilities which enhance the power of those reactive abilities, while PLD doesn't because PLD doesn't need them -- PLD is a proactive tank.
    (0)
    Last edited by Gamemako; 10-05-2013 at 07:55 AM.