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  1. #71
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Uliq View Post
    You.. A 50 Paladin and 36 MRD is arguing with me about getting hit for death.
    Stopped reading here.
    If you are going to be trying to disregard my argument based on the class I play, then the conversation stops here and I won't bother even trying to have a civil discussion. I'll simply flat out ignore you PERIOD.

    Second, you will be going full vitality, because putting points into strength does not outweigh putting points into vitality. This is the fact of the matter period right now.
    You go all vitality because you NEED the health to survive.
    Even if you didn't, you go vitality because it provides a larger cushion, and each point of vitality has greater weight thans trength.

    If you are putting points into strength as a tanking Warrior, then you are weakening yourself as a tank.
    If you are FATE grinding, go nuts its perfectly fine, in fact its good since it helps you in tagging.

    Brut: My iea is simple
    You create a shield for 300% of your health, tat blocks 10% of the damage you take. Put that forinner beast.
    Mitigation provided
    (0)
    Last edited by Leiron; 10-04-2013 at 10:24 AM.

  2. #72
    Player
    Ninjiitstu's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Check Mate
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Uliq View Post
    You.. A 50 Paladin and 36 MRD is arguing with me about getting hit for death.
    I wouldn't pay much attention to him. He has no experience with endgame even on his pally. He also doesn't have a 50 WAR. He has no idea what IB does or doesn't do. He has had it for literally 1 level. lol
    (0)

  3. #73
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ninjiitstu View Post
    I wouldn't pay much attention to him. He has no experience with endgame even on his pally. He also doesn't have a 50 WAR. He has no idea what IB does or doesn't do. He has had it for literally 1 level. lol
    Pardon but this is coming from someone who has done nothing but make false suggestions and horrid arguments.

    "Well its less than 10% when you consider Warrior cooldowns."
    but you ignore Paladin cooldowns?
    How about the fact that the 10% is IGNORING blocking by itself?
    Or RoH?

    Congratulations you have played endgame.
    Doesn't mean you properly understand what goes in the class, and fact of the matter is you and Uliq are wrong.
    I admire how passionate you are, but t doesnt change the fact that Warriors need a buff.
    Why you don't want one is beyond me.
    Hell if you look at your health pool and then compare it to your average IB heal, you'll find your health is scaling more quickly than your IB health is currently.
    Which means as you gear up, IB makes up less and less of recovering your health pool. This means it NEEDS to be changed for long term purposes so you DONT end up re-rolling your job,

    Or you can get off my D and gee tee eff oh since you have an issue with people looking out for your interest.
    (1)
    Last edited by Leiron; 10-04-2013 at 10:31 AM.

  4. #74
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    I was stating a simple fact. Your arguing me who plays warrior about dieing in one hit. I tank warrior with the best of them and I know. You really should read the post before you decide to post irrelevant information. All your cushion is useless if you can't back it with some type of defense. That's just like stating BLM for Piety so you can fire more before transposing. Heads up. Stating strength gives backbone to your cushion because you heal more. My argument stands against armor. The only warriors complainging are those above 45 that's hit the limit of warrior armor because all armor 50+ doesn't increase their damage one bit.

    Why is there a post limit? -_-

    looking at these. http://ffxiv.gamerescape.com/wiki/Warrior there. Thanks for telling me that. Gives me motivation to continue to 50 to see for myself.
    (0)
    Last edited by Uliq; 10-04-2013 at 11:00 AM.

  5. #75
    Player
    Ninjiitstu's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Check Mate
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Uliq View Post
    I tank warrior with the best of them and I know. Stating strength gives backbone to your cushion because you heal more. My argument stands against armor. The only warriors complainging are those above 45 that's hit the limit of warrior armor because all armor 50+ doesn't increase their damage one bit.
    How exactly when you are only level 40?

    Any STR on armor increases damage. So right there you are wrong. A good deal of them have Determination on them as well. Also increases damage. Not quite sure what armor you are looking at, but try again.
    (1)

  6. #76
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Uliq View Post
    snip
    No..it is not the same as Piety.
    Piety is ignored because the pool increase doesn't outweigh the damage increase.
    In the case of Warriors, it is the other way around.
    While strength does increase the heal of inner beast, the increase in your healing just does not outweigh putting in the same points into vitality.
    So I am sorry, but you are wrong in this matter.

    IB should give you a shield, no wasted healing there, and provides mitigation.

    Furthermore keep in mind, inner beast is a reactive heal.
    If you healed yourself back to full, and a WHM healed you at the same time, their heal would be wasted.
    A shield would be far bettr.
    No wasted healing.
    (0)
    Last edited by Leiron; 10-04-2013 at 11:12 AM.

  7. #77
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Bloodbath: Absorbs 25% of damage received as HP. Duration: 30 sec. Recast: 60 sec.

    Defiance: Increases HP and healing received by 25%, Increases Enmity, and Grants 1 Wrath every time you lose 25% or more of your total HP.

    Wrath: Critical chance increased by 5% (per stack).

    Inner Beast: 300 Potency, Absorbs 300% of damage dealt, additional 75% chance to critically hit. Consumes 5 stacks of Wrath.

    Remove Storm's Path completely.

    -------------------

    Now, when coupled with foresight you have a 30% DR CD, Wrath Stacks faster and can be spent more frequently, and your IB is a guaranteed crit.
    (2)
    Last edited by treuhavik; 10-04-2013 at 12:45 PM.

  8. #78
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by PessimiStick View Post
    That's not entirely true. See: http://www.wowhead.com/spell=49998

    The real key, like you said, is that it has to scale off of *incoming* damage, and not be primarily tied to any stats possessed by the player.
    Yes and no. The value of Death Strike is half the amount self-healed and half the resulting Blood Shield, which plays into mitigation gained by DKs from armor, inherent mitigation via parry & dodge, and cooldowns like Icebound Fortitude and Bone Shield. If anything (and this has been said before), the self heals+Blood Shield are there to compensate DKs not having access to shield block mechanics like other tanks (prot warriors and prot paladins).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #79
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    I posted the following the forums for questions for LftP:

    Although you have already been asked about Warrior during the TGS and gave an answer that more research had to be done by the community new information has come to light.
    Warriors main form of mitigation (Self healing) is static and does not scale with incoming damage.
    Paladins main form of mitigation is % based so scales according to incoming damage.
    Warriors shine when the incoming damage (dps) is below or close to their mitigation (self healing).
    However Titan and Coil both have way higher DPS and this is showing the obvious difference between scaling and static mitigation. So long as static mitigation is present for warrior this will always be the case.
    Are the development team aware of this and do you have any plans to have WAR get a form of scaling mitigation comparable to PLD (Not increased parry rate though. My idea was increased potency on self healing reflecting the damage incoming so that the self healing done is ALWAYS comparable to the ammount blocked by a PLD. The more damage coming your way the more your storms path, IB and bloodbath heal you for. Bloodbath, Thrill of battle and IB need to be comparable to PLD's % mitigation from his cool downs combined. Storms path need to be comparable to block. A war will self heal more the more damage he's taking and the more damage he's putting out. Real defiance!)?

    Do the red bit and viola Warrior is fixed. The 25% health boost compared to PLD IS your shield. As long as your self healing scales the same rate as PLD you're golden.

    PLD has to work to keep hate. WAR has to work to stay up (generates more threat).
    (1)

  10. #80
    Player
    mcfuzzi's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Xuahn Dermott
    World
    Behemoth
    Main Class
    Marauder Lv 27
    I would still love to have some type of slow or paralyze debuff at the end of our combos. Maybe it would be cool to have SP be an aoe and combo with overpower.
    That way it becomes more of a trash pack / multi mob skill it wouldn't need a threat bonus or anything.

    I also think like a lot of others, that the self healing needs to scale better. I don't have any good math for it, but yea I can see where it could need some tweaking. That and let the gld increase healing skill work with our healing. Since that is one of the classes we can draw skills from, the skills should at least work with ours.
    (0)

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