This is true in all cases but doing that you may as well play Paladinbuffing our heals in some way or the other will never fix the mitigation problem. simply because heals are reactive, aka you heal after you get hit, but if you take massive spike damage, you can't heal anymore, since you're dead.
changing the selfheals we have now to damage absorbs would fix that for a large part, since you can load up the absorb shield, before a big hit lands.
Brut
On another note adding determination instead of Parry to Warrior armor will increase IB damage potency
Last edited by Uliq; 10-04-2013 at 10:26 AM.
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